#203 Girafarig
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#203 Almia: R-178
Oblivia (Present): R-241
Oblivia (Past): N-128
Girafarig キリンリキ
Kiriniki
Ability: Inner Focus & Early Bird
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Long Neck Pokémon
4'11" 91.0 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Psychic Tackle * 2 Psychic

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic Slam * 1 Psychic
Oblivia Past
Field Ability Pkmn Assist
Slam Psychic

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Amp Plains - 5F-10F, I1F-6F
Shimmer Hill - Random 1F-17F
Dungeon
Sky
Easy Amp Plains - 5F-10F, I1F-6F
Shimmer Hill - Random 1F-17F
Ranger Shadows of Almia - Chroma Highway
Dungeon
Blazing Adventure Squad
- Secret Archipelago 8-22F
Legendary Volcanic Island 1-2,4-5,7-8,10-11,13-14,16-17,20,22-23,25F
Dungeon
Stormy Adventure Squad
- Secret Highland 8-22F
Legendary Wetland 1-2,4-5,7-8,10-11,13-14,17,19-20,22-23,25F
Dungeon
Light Adventure Squad
- Secret Rockmountain 8-22F
Legendary Mountains 1-2,4-5,7-8,10-11,13-14,16-17,19-20,22-23,25F
Ranger Guardian Signs Present Sophian Island - Canal Ruins - Entrance
Past Ice Temple - Time, Time, Time!

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Power Swap
-10013-
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Guard Swap
-10011-
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
5Odor Sleuth
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
10Stomp
1290178
The foe is stomped with a big foot. It may also make the target flinch.
14Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
19Psybeam
1280178
The foe is attacked with a peculiar ray. It may also leave the target confused.
23Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
28Assurance
988128
If the foe has already taken some damage in the same turn, this attack's power is doubled.
32Double Hit
370138
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
37Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
41Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
46Crunch
1488138
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Beat Up
-10015-
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Magic Coat
-1009-
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Double Kick
677143
The foe is quickly kicked twice in succession using both feet.
Mirror Coat
-10015-
A retaliation move that counters any special attack, inflicting double the damage taken.

<--- #202
Wobbuffet
#204
Pineco
--->

 
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