Name Type Cat. PP Att. Acc. Effect
Agility 30 -- -- The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch 15 -- -- The user teleports using a strange power and switches its place with one of its allies.
Amnesia 20 -- -- The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Barrier 20 -- -- The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind 20 -- -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confusion 25 50 100 The target is hit by a weak telekinetic force. It may also leave the target confused.
Cosmic Power 20 -- -- The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Dream Eater 15 100 100 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Extrasensory 20 80 100 The user attacks with an odd, unseeable power. It may also make the target flinch.
Future Sight 10 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Gravity 5 -- -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Guard Split 10 -- -- The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap 10 -- -- The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Heal Block 15 -- 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Pulse 10 -- -- The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish 10 -- -- The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Stamp 25 60 100 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heart Swap 10 -- -- The user employs its psychic power to switch stat changes with the target.
Hyperspace Hole 5 80 -- Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
Hypnosis 20 -- 60 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison 10 -- -- If the opponents know any move also known by the user, the opponents are prevented from using it.
Kinesis 15 -- 80 The user distracts the target by bending a spoon. It lowers the target's accuracy.
Light Screen 30 -- -- A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lunar Dance 10 -- -- The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge 5 70 100 The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magic Coat 15 -- -- A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room 10 -- -- The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Meditate 40 -- -- The user meditates to awaken the power deep within its body and raise its Attack stat.
Miracle Eye 40 -- -- Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Mirror Coat 20 -- 100 A retaliation move that counters any special attack, inflicting double the damage taken.
Mist Ball 5 70 100 A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
Power Split 10 -- -- The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap 10 -- -- The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Power Trick 10 -- -- The user employs its psychic power to switch its Attack with its Defense stat.
Psybeam 20 65 100 The target is attacked with a peculiar ray. It may also cause confusion.
Psychic 10 90 100 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Psycho Boost 5 140 90 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Psycho Cut 20 70 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift 10 -- 100 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psyshock 10 80 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike 10 100 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave 15 -- 100 The target is attacked with an odd psychic wave. The attack varies in intensity.
Reflect 20 -- -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rest 10 -- -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Role Play 10 -- -- The user mimics the target completely, copying the target's natural Ability.
Skill Swap 10 -- -- The user employs its psychic power to exchange Abilities with the target.
Stored Power 10 20 100 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Synchronoise 10 120 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Telekinesis 15 -- -- The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport 20 -- -- Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Trick 10 -- 100 The user catches the target off guard and swaps its held item with its own.
Trick Room 5 -- -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room 10 -- -- The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt 15 80 90 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
 
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