Name Type Appeal Jam Effect
Acid Armor   Prevents the user from being startled until the turn ends.
Acupressure   Effectiveness varies depending on when it is used.
Ancient Power   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Arm Thrust   Effectiveness varies depending on when it is used.
Belch   Works well if the user is pumped up.
Bide   Causes the user to move later on the next turn.
Bind   Temporarily stops the crowd from growing excited.
Bite Badly startles the last Pokémon to act before the user.
Body Slam Badly startles the last Pokémon to act before the user.
Bone Club   An appealing move that can be used repeatedly without boring the audience.
Bone Rush   Effectiveness varies depending on when it is used.
Bonemerang Badly startles Pokémon that used a move of the same type.
Boomburst Startles all other Pokémon. User cannot act in the next turn.
Brine   Affected by how well the previous Pokémon's move went.
Bulldoze Badly startles the last Pokémon to act before the user.
Bullet Punch   Causes the user to move earlier on the next turn.
Chip Away   Excites the audience in any kind of contest.
Clamp   Temporarily stops the crowd from growing excited.
Close Combat   A very appealing move, but after using this move, the user is more easily startled.
Coil   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Comet Punch   Effectiveness varies depending on when it is used.
Constrict   Makes audience expect little of other contestants.
Counter   Works great if the user goes last this turn.
Crabhammer   An appealing move that can be used repeatedly without boring the audience.
Crunch Badly startles the last Pokémon to act before the user.
Crush Grip   An appealing move that can be used repeatedly without boring the audience.
Curse   Causes the user to move later on the next turn.
Dig   Prevents the user from being startled one time this turn.
Double-Edge   A very appealing move, but after using this move, the user is more easily startled.
Dragon Rush   Affected by how well the previous Pokémon's move went.
Dragon Tail   Causes the user to move later on the next turn.
Drain Punch   Shows off the Pokémon’s appeal about as well as the move used just before it.
Drill Run   Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop Badly startles Pokémon that used a move of the same type.
Earthquake Badly startles all Pokémon that successfully showed their appeal.
Endeavor   Works great if the user goes last this turn.
Endure   Causes the user to move later on the next turn.
Final Gambit   A move of huge appeal, but using it prevents the user from taking further contest moves.
Fire Punch   Quite an appealing move.
Fissure Badly startles all Pokémon that successfully showed their appeal.
Flying Press   Excites the audience in any kind of contest.
Focus Punch   Works great if the user goes last this turn.
Fury Swipes   Effectiveness varies depending on when it is used.
Gastro Acid   Brings down the energy of any Pokémon that have already used a move this turn.
Giga Impact Startles all other Pokémon. User cannot act in the next turn.
Glare Badly startles the last Pokémon to act before the user.
Grudge Startles all other Pokémon. User cannot act in the next turn.
Gunk Shot Badly startles all Pokémon that successfully showed their appeal.
Hammer Arm   A very appealing move, but after using this move, the user is more easily startled.
Harden   Prevents the user from being startled one time this turn.
Head Charge   A very appealing move, but after using this move, the user is more easily startled.
Head Smash   A very appealing move, but after using this move, the user is more easily startled.
Headbutt   Quite an appealing move.
Heat Crash   Works great if the user goes last this turn.
Heavy Slam   Works great if the user goes last this turn.
Horn Leech   Shows off the Pokémon’s appeal about as well as the move used just before it.
Hurricane Badly startles all Pokémon that successfully showed their appeal.
Hyperspace Fury   Excites the audience a lot if used first.
Incinerate   Makes audience expect little of other contestants.
Iron Defense   Prevents the user from being startled until the turn ends.
Iron Head   Quite an appealing move.
Karate Chop   Quite an appealing move.
Lava Plume Startles all of the Pokémon to act before the user.
Low Kick   Works better the later it is used in a turn.
Magma Storm   Temporarily stops the crowd from growing excited.
Magnitude   Works better the more the crowd is excited.
Mega Punch   An appealing move that can be used repeatedly without boring the audience.
Memento   A move of huge appeal, but using it prevents the user from taking further contest moves.
Mud Shot   Quite an appealing move.
Muddy Water Startles all of the Pokémon to act before the user.
Noble Roar   Works great if the user goes first this turn.
Octazooka   An appealing move that can be used repeatedly without boring the audience.
Payback   Works great if the user goes last this turn.
Poison Jab   Quite an appealing move.
Pound   Quite an appealing move.
Power Whip   Works better the more the crowd is excited.
Power-Up Punch   Works well if the user is pumped up.
Rage Startles all of the Pokémon to act before the user.
Revenge   Works great if the user goes last this turn.
Rock Blast   Effectiveness varies depending on when it is used.
Rock Climb   Makes audience expect little of other contestants.
Rock Polish   Causes the user to move earlier on the next turn.
Rock Slide Startles all of the Pokémon to act before the user.
Rock Smash   Quite an appealing move.
Rock Throw   Quite an appealing move.
Rock Wrecker Startles all other Pokémon. User cannot act in the next turn.
Rototiller   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sandstorm Badly startles all Pokémon that successfully showed their appeal.
Scald   Makes the remaining Pokémon nervous.
Scary Face   Brings down the energy of any Pokémon that have already used a move this turn.
Scratch   Quite an appealing move.
Seed Bomb   Quite an appealing move.
Seismic Toss   An appealing move that can be used repeatedly without boring the audience.
Shell Smash   Excites the audience a lot if used last.
Skull Bash   Affected by how well the previous Pokémon's move went.
Sky Drop   Temporarily stops the crowd from growing excited.
Slam   Quite an appealing move.
Sludge Startles the last Pokémon to act before the user.
Sludge Bomb Badly startles Pokémon that the audience has high expectations of.
Sludge Wave   Brings down the energy of any Pokémon that have already used a move this turn.
Smack Down Badly startles Pokémon that the audience has high expectations of.
Smelling Salts   Affected by how well the previous Pokémon's move went.
Smog   Quite an appealing move.
Snarl   Makes the audience quickly grow bored when an appeal move has little effect.
Spiky Shield   Prevents the user from being startled until the turn ends.
Spit Up   Works well if the user is pumped up.
Spite Badly startles all Pokémon that successfully showed their appeal.
Steamroller   An appealing move that can be used repeatedly without boring the audience.
Sticky Web Badly startles Pokémon that the audience has high expectations of.
Stockpile   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Stomp   Quite an appealing move.
Stone Edge   Affected by how well the previous Pokémon's move went.
Strength   Quite an appealing move.
Super Fang Badly startles all Pokémon that successfully showed their appeal.
Superpower   A very appealing move, but after using this move, the user is more easily startled.
Swallow   Prevents the user from being startled one time this turn.
Tackle   Quite an appealing move.
Take Down   A very appealing move, but after using this move, the user is more easily startled.
Thief   Shows off the Pokémon’s appeal about as well as the move used just before it.
Thrash   A very appealing move, but after using this move, the user is more easily startled.
Torment   Makes the remaining Pokémon nervous.
Vice Grip   Quite an appealing move.
Wake-Up Slap   Affected by how well the previous Pokémon's move went.
Waterfall   Quite an appealing move.
Wide Guard   Prevents the user from being startled until the turn ends.
Wild Charge   A very appealing move, but after using this move, the user is more easily startled.
Wood Hammer   A very appealing move, but after using this move, the user is more easily startled.
Work Up   Excites the audience a lot if used first.
Wrap   Temporarily stops the crowd from growing excited.
Wring Out Badly startles Pokémon that used a move of the same type.
 
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