Pokémon Black 2 and White 2, like previous games released within the middle of a generation, have produced a variety of moveset changes for multiple Pokémon. These changes are minor, providing new moves into the Pokémon's learnset. Below is a list of all the Pokémon with new learnsets and their entire level up.

#027 Sandshrew
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
3 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
5 Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
7 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
9 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
11 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
14 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
17 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
20 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
23 Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
26 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
30 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
34 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
38 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
46 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.

#028 Sandslash
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
3 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
5 Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
7 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
9 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
11 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
14 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
17 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
20 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
22 Crush Claw 75 95 10 --
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
23 Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
26 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
30 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
34 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
38 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
46 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.

#035 Clefairy
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
4 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
7 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
10 Doubleslap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
13 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
16 Follow Me -- -- 20 --
The user draws attention to itself, making all targets take aim only at the user.
19 Bestow -- -- 15 --
The user passes its held item to the target when the target isn't holding an item.
22 Wake-up Slap 60 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
25 Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
28 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
31 Metronome -- -- 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
34 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
37 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
40 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
43 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
46 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
49 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
52 Meteor Mash 100 85 10 --
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
55 Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
58 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.

#037 Vulpix
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
10 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
12 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
15 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
18 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
20 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
23 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
26 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
28 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
31 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
34 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
36 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
39 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
42 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
44 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
47 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
50 Inferno 100 50 5 100
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

#041 Zubat
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
8 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
12 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
15 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
19 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
23 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
26 Air Cutter 55 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
30 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
34 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
37 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
41 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
45 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

#042 Golbat
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
8 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
12 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
15 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
19 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
24 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
28 Air Cutter 55 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
33 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
38 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
42 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
47 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
52 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

#053 Persian
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Fake Out 40 100 10 --
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
6 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
9 Fake Out 40 100 10 --
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
14 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
17 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
22 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
28 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
32 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
44 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
49 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
56 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
61 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
68 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

#054 Psyduck
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
8 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
11 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
15 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
18 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
22 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
25 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
29 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
32 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
39 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
43 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
46 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
50 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

#055 Golduck
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
8 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
11 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
15 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
18 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
22 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
25 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
29 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
32 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
38 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
43 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
49 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
54 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
60 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

#058 Growlithe
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
6 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
8 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
10 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
12 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
17 Flame Wheel 60 100 25 10
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
19 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
21 Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
23 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
28 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
30 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
34 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
39 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
41 Heat Wave 100 90 10 10
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
43 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
45 Flare Blitz 120 100 15 10
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

#059 Arcanine
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
34 Extremespeed 80 100 5 --
The user charges the target at blinding speed. This attack always goes before any other move.

#081 Magnemite
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
15 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
18 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
21 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
25 Mirror Shot 65 85 10 --
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
29 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
32 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
35 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
39 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
43 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
46 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
49 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
53 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
57 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

#082 Magneton
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tri Attack 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
15 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
18 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
21 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
25 Mirror Shot 65 85 10 --
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
29 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
34 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
39 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
45 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
51 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
56 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
62 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
67 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
73 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

#088 Grimer
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Poison Gas -- 80 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
7 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
12 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
15 Sludge 65 100 20 30
Unsanitary sludge is hurled at the target. It may also poison the target.
18 Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
21 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
26 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
29 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
32 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
37 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
40 Acid Armor -- -- 40 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
43 Gunk Shot 120 70 5 30
The user shoots filthy garbage at the target to attack. It may also poison the target.
48 Memento -- 100 10 --
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.

#089 Muk
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Poison Gas -- 80 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
7 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
12 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
15 Sludge 65 100 20 30
Unsanitary sludge is hurled at the target. It may also poison the target.
18 Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
21 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
26 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
29 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
32 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
37 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
43 Acid Armor -- -- 40 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
49 Gunk Shot 120 70 5 30
The user shoots filthy garbage at the target to attack. It may also poison the target.
57 Memento -- 100 10 --
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.

#095 Onix
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
4 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
7 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
10 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
13 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
16 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
19 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
22 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
25 Dragonbreath 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
28 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
31 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
34 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
37 Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
40 Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
43 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
46 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
49 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
52 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

#102 Exeggcute
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Barrage 15 85 20 --
Round objects are hurled at the target to strike two to five times in a row.
Uproar 90 100 10 --
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
7 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
11 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
17 Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
19 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
21 Poisonpowder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.
23 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
27 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
33 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
37 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
43 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
47 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
53 Bestow -- -- 15 --
The user passes its held item to the target when the target isn't holding an item.

#109 Koffing
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Gas -- 80 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
7 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
12 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
15 Clear Smog 50 -- 15 --
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
18 Sludge 65 100 20 30
Unsanitary sludge is hurled at the target. It may also poison the target.
23 Selfdestruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
26 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
29 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
34 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
37 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
40 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
45 Memento -- 100 10 --
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.

#110 Weezing
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Gas -- 80 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
4 Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
7 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
12 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
15 Clear Smog 50 -- 15 --
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
18 Sludge 65 100 20 30
Unsanitary sludge is hurled at the target. It may also poison the target.
23 Selfdestruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
26 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
29 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
34 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
40 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
46 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
54 Memento -- 100 10 --
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.

#114 Tangela
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
4 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
7 Vine Whip 35 100 15 --
The target is struck with slender, whiplike vines to inflict damage.
10 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
14 Poisonpowder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.
17 Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
20 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
23 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
27 Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
30 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
33 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
36 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
40 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
43 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
46 Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
49 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
53 Power Whip 120 85 10 --
The user violently whirls its vines or tentacles to harshly lash the target.

#120 Staryu
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
6 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
12 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
15 Camouflage -- -- 20 --
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
18 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
22 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
25 Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
30 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
33 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
36 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
40 Reflect Type -- -- 15 --
The user reflects the target's type, making it the same type as the target.
43 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
48 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
52 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#121 Starmie
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
22 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.

#122 Mr. Mime
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Barrier -- -- 30 --
The user throws up a sturdy wall that sharply raises its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
8 Meditate -- -- 40 --
The user meditates to awaken the power deep within its body and raise its Attack stat.
11 Doubleslap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
15 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
15 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
18 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
22 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
22 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
25 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
29 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
32 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
36 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
39 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
46 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
50 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.

#125 Electabuzz
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
5 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
15 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
19 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
29 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
36 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
42 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
49 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
55 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

#126 Magmar
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
5 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
8 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
12 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
15 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
19 Clear Smog 50 -- 15 --
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
22 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
26 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
29 Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
36 Lava Plume 80 100 15 30
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
42 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
49 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
55 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

#127 Pinsir
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Vicegrip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
4 Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
8 Seismic Toss ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
11 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
15 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
18 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
22 Vital Throw 70 -- 10 --
The user attacks last. In return, this throw move is guaranteed not to miss.
26 Submission 80 80 25 --
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
29 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
33 Storm Throw 40 100 10 --
The user strikes the target with a fierce blow. This attack always results in a critical hit.
36 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
40 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
43 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
47 Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

#133 Eevee
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
21 Covet 60 100 40 --
The user endearingly approaches the target, then steals the target's held item.
25 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
29 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
33 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
37 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Trump Card ?? -- 5 --
The fewer PP this move has, the greater its attack power.

#134 Vaporeon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
21 Aurora Beam 65 100 20 --
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
25 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
29 Acid Armor -- -- 40 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
33 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
37 Muddy Water 95 85 10 --
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#135 Jolteon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Double Kick 30 100 30 --
The target is quickly kicked twice in succession using both feet.
21 Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
25 Pin Missile 14 85 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
29 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
37 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

#136 Flareon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
21 Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
25 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
29 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
33 Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
37 Lava Plume 80 100 15 30
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

#144 Articuno
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
8 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
15 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
22 Mind Reader -- -- 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
29 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
36 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
43 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
50 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
57 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
64 Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
71 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
78 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
85 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
92 Hurricane 120 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

#145 Zapdos
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
8 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
15 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
22 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
29 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
36 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
43 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
50 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
57 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
64 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
71 Drill Peck 80 100 20 --
A corkscrewing attack with the sharp beak acting as a drill.
78 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
85 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
92 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

#146 Moltres
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
8 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
15 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
22 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
29 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
36 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
43 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
50 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
57 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
64 Heat Wave 100 90 10 10
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
71 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
78 Sky Attack 140 90 5 --
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
85 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
92 Hurricane 120 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

#169 Crobat
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Cross Poison 70 100 20 10
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
8 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
12 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
15 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
19 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
24 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
28 Air Cutter 55 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
33 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
38 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
42 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
47 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
52 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

#179 Mareep
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
4 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
8 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Cotton Spore -- 100 40 --
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
15 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
18 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
25 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
29 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
32 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
36 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
39 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
43 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
46 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

#180 Flaaffy
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
4 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
8 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Cotton Spore -- 100 40 --
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
16 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
20 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
29 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
34 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
38 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
43 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
47 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
52 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
56 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

#181 Ampharos
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
4 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
8 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Cotton Spore -- 100 40 --
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
16 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
20 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
29 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
30 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
35 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
40 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
46 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
51 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
57 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
62 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

#183 Marill
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
2 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
7 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
10 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
13 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
16 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
20 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
23 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
28 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
31 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
37 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
40 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#184 Azumarill
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
2 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
7 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
10 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
13 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
16 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
21 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
25 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
31 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
35 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
42 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
46 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#185 Sudowoodo
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wood Hammer 120 100 15 --
The user slams its rugged body into the target to attack. The user also sustains serious damage.
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
5 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
15 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
15 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
19 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
26 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
29 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
33 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
36 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
40 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
43 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
47 Hammer Arm 100 90 10 --
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.

#191 Sunkern
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
4 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
7 Grasswhistle -- 55 15 --
The user plays a pleasant melody that lulls the target into a deep sleep.
10 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
13 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
16 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
19 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
22 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
28 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
31 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
34 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
37 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
40 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
43 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.

#192 Sunflora
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
4 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
7 Grasswhistle -- 55 15 --
The user plays a pleasant melody that lulls the target into a deep sleep.
10 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
13 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
16 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
19 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
22 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
28 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
31 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
34 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
37 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
40 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
43 Leaf Storm 140 90 5 --
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

#196 Espeon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
21 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
25 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
29 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
33 Morning Sun -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
37 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

#197 Umbreon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
29 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
33 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
37 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.

#206 Dunsparce
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
4 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
7 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
10 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
16 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
19 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
28 Glare -- 90 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
31 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
34 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
37 Coil -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
40 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
43 Drill Run 80 95 10 --
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
46 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
49 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

#207 Gligar
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
4 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
7 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
10 Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
16 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
19 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
27 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
30 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
35 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
40 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
45 Sky Uppercut 85 90 15 --
The user attacks the target with an uppercut thrown skyward with force.
50 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
55 Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

#208 Steelix
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
4 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
7 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
10 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
13 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
16 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
19 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
22 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
25 Dragonbreath 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
28 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
31 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
34 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
37 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
40 Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
43 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
46 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
49 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
52 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

#213 Shuckle
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
5 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
9 Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
12 Struggle Bug 30 100 20 --
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
16 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
20 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
23 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
27 Gastro Acid -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
31 Power Trick -- -- 10 --
The user employs its psychic power to switch its Attack with its Defense stat.
34 Shell Smash -- -- 15 --
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
38 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
42 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
45 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
45 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
49 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

#214 Heracross
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
7 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
10 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
16 Chip Away 70 100 20 --
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
19 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
25 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
28 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
34 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
37 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
43 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
46 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

#215 Sneasel
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
8 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
14 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
16 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
20 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
22 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
25 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
28 Beat Up ?? 100 10 --
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
32 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
35 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
40 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
44 Punishment ?? 100 5 --
This attack's power increases the more the target has powered up with stat changes.
47 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.

#220 Swinub
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
5 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
8 Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
11 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
14 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
18 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
21 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
24 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
28 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
35 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
37 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
40 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
44 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
48 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.

#221 Piloswine
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
5 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
8 Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
11 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
14 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
18 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
21 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
24 Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
28 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
33 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
37 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
41 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
46 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
52 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
58 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.

#222 Corsola
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
8 Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
10 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
13 Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
17 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
20 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
23 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
27 Spike Cannon 20 100 15 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
29 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
31 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
35 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
38 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
41 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
45 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
47 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
52 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

#223 Remoraid
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
6 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
10 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
14 Aurora Beam 65 100 20 --
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
18 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
22 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
26 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
30 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
34 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
38 Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
42 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
46 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
50 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.

#224 Octillery
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Gunk Shot 120 70 5 30
The user shoots filthy garbage at the target to attack. It may also poison the target.
Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
Aurora Beam 65 100 20 --
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
6 Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
10 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
14 Aurora Beam 65 100 20 --
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
18 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
22 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
25 Octazooka 65 85 10 --
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
28 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
34 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
40 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
46 Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
52 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
58 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
64 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.

#226 Mantine
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
3 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
11 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
14 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
16 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
19 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
23 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
27 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
32 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
39 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
46 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
49 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#239 Elekid
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
15 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
19 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
29 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
33 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
36 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
40 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
43 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

#240 Magby
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
8 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
12 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
15 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
19 Clear Smog 50 -- 15 --
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
22 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
26 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
29 Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
33 Lava Plume 80 100 15 30
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
36 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
40 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
43 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

#278 Wingull
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
6 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
9 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
14 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
22 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
26 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
30 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
33 Air Cutter 55 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
38 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
42 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
46 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
49 Hurricane 120 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

#279 Pelipper
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
6 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
9 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
14 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
22 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
25 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
34 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
39 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
39 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
39 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
46 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
52 Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
58 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
63 Hurricane 120 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

#298 Azurill
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
2 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
7 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
13 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
16 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
20 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
23 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

#299 Nosepass
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
8 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
11 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
15 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
18 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
22 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
25 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
29 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
32 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
36 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
39 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
43 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
46 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
50 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
50 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

#304 Aron
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
4 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
8 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
11 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
15 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
18 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
29 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
32 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
36 Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
39 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
43 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
46 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
50 Metal Burst ?? 100 10 --
The user retaliates with much greater power against the target that last inflicted damage on it.

#305 Lairon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
4 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
8 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
11 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
15 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
18 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
29 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
34 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
40 Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
45 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
51 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
56 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
62 Metal Burst ?? 100 10 --
The user retaliates with much greater power against the target that last inflicted damage on it.

#306 Aggron
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
4 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
8 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
11 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
15 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
18 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
29 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
34 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
40 Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
48 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
57 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
65 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
74 Metal Burst ?? 100 10 --
The user retaliates with much greater power against the target that last inflicted damage on it.

#315 Roselia
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
4 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
7 Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
10 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
13 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
16 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
19 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
22 Grasswhistle -- 55 15 --
The user plays a pleasant melody that lulls the target into a deep sleep.
25 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
28 Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
31 Sweet Scent -- 100 20 --
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
34 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
37 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
40 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
43 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
46 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.

#322 Numel
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
8 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
12 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
15 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
19 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
22 Lava Plume 80 100 15 30
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
26 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
29 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
31 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
36 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
40 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
43 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
47 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

#323 Camerupt
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
5 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
8 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
12 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
15 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
19 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
22 Lava Plume 80 100 15 30
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
26 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
29 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
31 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
33 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
39 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
46 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
52 Eruption 150 100 5 --
The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.
59 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

#325 Spoink
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
7 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
10 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
14 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
15 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
18 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
26 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
29 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29 Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
33 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
38 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
40 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
44 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
50 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

#326 Grumpig
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
7 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
10 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
14 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
15 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
18 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
26 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
29 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29 Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
35 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
42 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
46 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
52 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
60 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

#328 Trapinch
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
4 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
7 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
10 Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
13 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
17 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
21 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
25 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
29 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
34 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
39 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
44 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
49 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
55 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
61 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
67 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
73 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

#329 Vibrava
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
4 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
7 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
10 Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
13 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
17 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
21 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
25 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
29 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
34 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
35 Dragonbreath 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
39 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
44 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
49 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

#330 Flygon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
4 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
7 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
10 Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
13 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
17 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
21 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
25 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
29 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
34 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
35 Dragonbreath 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
39 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
44 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
45 Dragon Tail 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
49 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
55 Dragon Claw 80 100 15 --
The user slashes the target with huge, sharp claws.

#333 Swablu
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
4 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
8 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
10 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
13 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
15 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
18 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
21 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
25 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
29 Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
34 Mirror Move -- -- 20 --
The user counters the target by mimicking the target's last move.
39 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
42 Dragon Pulse 90 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
48 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

#334 Altaria
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
4 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
8 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
10 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
13 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
15 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
18 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
21 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
25 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
29 Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
34 Dragon Dance -- -- 20 --
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
35 Dragonbreath 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
42 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
48 Dragon Pulse 90 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
57 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
64 Sky Attack 140 90 5 --
A second-turn attack move where critical hits land more easily. It may also make the target flinch.

#335 Zangoose
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
8 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
12 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
15 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
19 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
22 Crush Claw 75 95 10 --
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
26 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
29 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
33 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
36 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
40 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
43 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
47 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.

#336 Seviper
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
Lick 20 100 30 30
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
5 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
9 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
12 Poison Tail 50 100 25 10
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
16 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
20 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
23 Glare -- 90 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
27 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
31 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
34 Gastro Acid -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
38 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
42 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
45 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
49 Coil -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
53 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.

#337 Lunatone
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
5 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
9 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
13 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
17 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
21 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
25 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
29 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
33 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
41 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
45 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
49 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
53 Magic Room -- -- 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

#338 Solrock
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
5 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
9 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
13 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
17 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
21 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
25 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
29 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
33 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
41 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
45 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
49 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
53 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

#343 Baltoy
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
7 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
10 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
13 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
17 Power Trick -- -- 10 --
The user employs its psychic power to switch its Attack with its Defense stat.
21 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
25 Selfdestruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
28 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
31 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
34 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
34 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
37 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
41 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
45 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
49 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.

#344 Claydol
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
4 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
7 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
10 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
13 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
17 Power Trick -- -- 10 --
The user employs its psychic power to switch its Attack with its Defense stat.
21 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
25 Selfdestruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
28 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
31 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
34 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
34 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
36 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
40 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
47 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
54 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
61 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.

#351 Castform
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
10 Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
15 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
20 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
20 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
20 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
30 Weather Ball 50 100 10 --
An attack move that varies in power and type depending on the weather.
40 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
40 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
40 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

#353 Shuppet
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
4 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
10 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
13 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
16 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
19 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
22 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
26 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
34 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
38 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
42 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
46 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
50 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.

#354 Banette
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
4 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
10 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
13 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
16 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
19 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
22 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
26 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
34 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
40 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
46 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
52 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
58 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.

#359 Absol
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
4 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
9 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
12 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
17 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
20 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
25 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
28 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
36 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
41 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
44 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
49 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
52 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
57 Razor Wind 80 100 10 --
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
60 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
65 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

#375 Metang
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
20 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
20 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
23 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
26 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
29 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
32 Bullet Punch 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
35 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
38 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
44 Meteor Mash 100 85 10 --
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
47 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
50 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

#376 Metagross
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
20 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
20 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
23 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
26 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
29 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
32 Bullet Punch 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
35 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
38 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
44 Meteor Mash 100 85 10 --
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
45 Hammer Arm 100 90 10 --
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
53 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
62 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

#415 Combee
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sweet Scent -- 100 20 --
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
13 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
29 Bug Buzz 90 100 10 --
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.

#416 Vespiquen
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sweet Scent -- 100 20 --
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
5 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
9 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
17 Defend Order -- -- 10 --
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
21 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
25 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
29 Heal Order -- -- 10 --
The user calls out its underlings to heal it. The user regains up to half of its max HP.
33 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
37 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
41 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
45 Attack Order 90 100 15 --
The user calls out its underlings to pummel the target. Critical hits land more easily.
49 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
53 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

#418 Buizel
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
11 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
15 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
18 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
21 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
24 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
27 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
31 Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
35 Razor Wind 80 100 10 --
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
38 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
41 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
45 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#419 Floatzel
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
11 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
15 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
18 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
21 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
24 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
29 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
35 Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
41 Razor Wind 80 100 10 --
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
46 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
57 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#425 Drifloon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
4 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
8 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
13 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
16 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
20 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
25 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
27 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
32 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
32 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
36 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
40 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
44 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
50 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.

#426 Drifblim
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
4 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
8 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
13 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
16 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
20 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
25 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
27 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
34 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
34 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
40 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
46 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
52 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
60 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.

#436 Bronzor
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
5 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
9 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
11 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
15 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
19 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
21 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
29 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
31 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
35 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
39 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
41 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
45 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
49 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

#437 Bronzong
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
5 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
9 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
11 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
15 Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
19 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
21 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
29 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
31 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
33 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
36 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
42 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
46 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
52 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
58 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

#438 Bonsly
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
5 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
15 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
19 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
26 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
29 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
33 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
36 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
40 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

#439 Mime Jr.
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
Barrier -- -- 30 --
The user throws up a sturdy wall that sharply raises its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
8 Meditate -- -- 40 --
The user meditates to awaken the power deep within its body and raise its Attack stat.
11 Doubleslap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
15 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
18 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
22 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
22 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
25 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
29 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
32 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
36 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
39 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
46 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
50 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.

#447 Riolu
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
6 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
15 Force Palm 60 100 10 30
The target is attacked with a shock wave. It may also leave the target with paralysis.
19 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
24 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
29 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
47 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
55 Final Gambit ?? 100 5 --
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.

#448 Lucario
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse 80 100 15 --
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
6 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
15 Force Palm 60 100 10 30
The target is attacked with a shock wave. It may also leave the target with paralysis.
19 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
24 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
29 Bone Rush 25 90 10 --
The user strikes the target with a hard bone two to five times in a row.
33 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
37 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
47 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
51 Aura Sphere 90 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
55 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
60 Dragon Pulse 90 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
65 Extremespeed 80 100 5 --
The user charges the target at blinding speed. This attack always goes before any other move.

#451 Skorupi
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
9 Pin Missile 14 85 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
13 Acupressure -- -- 30 --
The user applies pressure to stress points, sharply boosting one of its stats.
16 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
20 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
23 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
27 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
30 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
34 Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
38 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
41 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
45 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
49 Cross Poison 70 100 20 10
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.

#452 Drapion
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
5 Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
9 Pin Missile 14 85 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
13 Acupressure -- -- 30 --
The user applies pressure to stress points, sharply boosting one of its stats.
16 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
20 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
23 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
27 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
30 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
34 Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
38 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
43 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
49 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
57 Cross Poison 70 100 20 10
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.

#458 Mantyke
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
3 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
11 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
14 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
16 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
19 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
23 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
27 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
32 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
39 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
46 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
49 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

#461 Weavile
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
8 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
14 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
16 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
20 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
22 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
25 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
28 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
32 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
35 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
40 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
44 Punishment ?? 100 5 --
This attack's power increases the more the target has powered up with stat changes.
47 Dark Pulse 80 100 15 --
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

#462 Magnezone
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
Barrier -- -- 30 --
The user throws up a sturdy wall that sharply raises its Defense stat.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Sonicboom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
15 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
18 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
21 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
25 Mirror Shot 65 85 10 --
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
29 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
34 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
39 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
45 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
51 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
56 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
62 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
67 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
73 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

#465 Tangrowth
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
4 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
7 Vine Whip 35 100 15 --
The target is struck with slender, whiplike vines to inflict damage.
10 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
14 Poisonpowder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.
17 Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
20 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
23 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
27 Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
30 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
33 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
36 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
40 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
43 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
46 Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
49 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
53 Power Whip 120 85 10 --
The user violently whirls its vines or tentacles to harshly lash the target.
56 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.

#466 Electivire
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
5 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
15 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
19 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
29 Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
36 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
42 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
49 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
55 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
62 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.

#467 Magmortar
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
5 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
8 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
12 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
15 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
19 Clear Smog 50 -- 15 --
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
22 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
26 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
29 Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
36 Lava Plume 80 100 15 30
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
42 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
49 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
55 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
62 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

#470 Leafeon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Grasswhistle -- 55 15 --
The user plays a pleasant melody that lulls the target into a deep sleep.
21 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
25 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
29 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
33 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
37 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

#471 Glaceon
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
21 Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
25 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
29 Barrier -- -- 30 --
The user throws up a sturdy wall that sharply raises its Defense stat.
33 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
37 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

#472 Gliscor
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
4 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
7 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
10 Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
16 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
19 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
27 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
30 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
35 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
40 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
45 Sky Uppercut 85 90 15 --
The user attacks the target with an uppercut thrown skyward with force.
50 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
55 Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

#473 Mamoswine
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
5 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
8 Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
11 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
14 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
18 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
21 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
24 Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
28 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
33 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
37 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
41 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
46 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
52 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
58 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.

#476 Probopass
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
4 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
8 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
11 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
15 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
18 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
22 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
25 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
29 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
32 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
36 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
39 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
43 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
46 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
50 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
50 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

#614 Beartic
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
5 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
9 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
13 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
17 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
21 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
25 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
29 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
33 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
36 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
37 Icicle Crash 85 90 10 --
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
41 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
45 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
53 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
59 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
66 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.