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Weight Mechanics
Weight has been a part of Pokémon since the very first games, appearing in all Pokémon's Pokédex entries. However, from Ruby & Sapphire, two moves started using it in their calculation of damage. This then got further enhanced in Black & White with more moves which use weight as well as moves, abilities and items which then manipulate the user's weight. This is all based upon the weight within their Pokédex entries ![]() Weight Manipulation The first part we'll cover is the weight manipulation. This allows you to utilise the moves and abilities in order to change your weight. This can only be done in factors of 2 (halving or doubling) and some methods like an Item + Ability are in fact stackable so you can cause a Pokémon's weight to be cut to a quarter of its actual weight. There are various methods for weight manipulation and are as follows. Reducing Weight Attacks
Abilities
Items
Increasing Weight Abilities
![]() Heavy Slam& Heat Crash Heavy Slam& Heat Crash were both introduced in the game in Pokémon Black & White. They work on a similar manner to Grass Knot & Low Kick, but instead factor in both the user's weight and the opponent's weight and as such, can be mercilessly manipulated using the above weight manipulation methods These moves have got a set amount of Power in which it can inflict, all within a special band, not of weights, but of percentages in comparsion to your weight and your opponent's weight. The set-up is as follows.
Below are the full details for these two moves;
![]() Grass Knot & Low Kick Grass Knot & Low Kick are two rather unique attacks. They are unique in the manner that their base power is not contingent on the Pokémon using it, but rather on how heavy and bulky the target is. Low Kick was originally introduced with a basic power in Generation I, but it wasn't until Generation III where it started being based upon the opponent's weight These two seperate attacks incorporate the same functionality as eachother, but Low Kick is Physical while Grass Knot is Special. This factor requires you to completely factor in who you are using it against as well as the type. Now, how is the base power calculated? There is a rather basic set up. It is based on your target's weight. This alone determines how strong, or how weak the attack is going to be. With as little as 20 Base Power, it can go as high as 120, making it a very powerful attack if used against the right team. Below is the set up of how it is calculated, and click the weight descriptions to go to a list which lists the Pokémon within that band
Below are the full details for these two moves;
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