#037 Vulpix
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Vulpix
Japan: Rokon
ロコン
French: Goupix
German: Vulpix
Korean: 식스테일
National: #037
BW Unova: #---
B2W2 Unova: #248
Male :25%
Female :75%
Abilities: Flash Fire - Drought (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Drought: Weather changes to Clear Skies when the Pokémon enters the battle.
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 2’00”
0.6m
21.8lbs
9.9kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
70 Level 10
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Rawst Berry
- 100%
Field
Evolutionary Chain
Locations - In-Depth Details
Black Abundant ShrineDetails
White Abundant ShrineDetails
Black 2 Abundant Shrine
Hidden Grotto - Abundant Shrine
Details
White 2 Abundant Shrine
Hidden Grotto - Abundant Shrine
Details
Dream World Pleasant Forest - Over 10,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
White
Black 2 As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
11 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
14 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
17 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
24 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
27 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
31 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
34 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
37 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
41 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
44 Inferno 100 50 5 100
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
47 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
51 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
54 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
10 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
12 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
15 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
18 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
20 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
23 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
26 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
28 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
31 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
34 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
36 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
39 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
42 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
44 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
47 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
50 Inferno 100 50 5 100
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 --
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat 140 90 5 --
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Faint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Howl -- -- 40 -- Details
The user howls loudly to raise its spirit, boosting its Attack stat.
Heat Wave 100 90 10 10 Details
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Flare Blitz 120 100 15 10 Details
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
Extrasensory 80 100 30 -- Details
The user attacks with an odd, unseeable power. It may also make the target flinch.
Power Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Hex 50 100 10 -- Details
This relentless attack does massive damage to a target affected by status problems.
Tail Slap 25 85 10 -- Details
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Heat Wave100901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Charm -- 100 20 -- XD Purification
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 38 41 40 50 65 65
Max Stats
Hindering Nature
Lv. 50 98 - 145 41 - 83 40 - 82 49 - 91 63 - 105 63 - 105
Lv. 100 186 - 280 78 - 162 76 - 161 94 - 179 121 - 206 121 - 206
Max Stats
Neutral Nature
Lv. 50 98 - 145 46 - 93 45 - 92 55 - 102 70 - 117 70 - 117
Lv. 100 186 - 280 87 - 181 85 - 179 105 - 199 135 - 229 135 - 229
Max Stats
Beneficial Nature
Lv. 50 98 - 145 50 - 102 49 - 101 60 - 112 77 - 128 77 - 128
Lv. 100 186 - 280 95 - 199 93 - 196 115 - 218 148 - 251 148 - 251

<--- #036
Clefable
#038
Ninetales
--->

 
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