|
|
 |
#118 Goldeen | |
| Images |
| Male |
Female |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
 |
 |
 |
 |
|
| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Goldeen |
| Japan: | Tosakinto トサキント |
| French: | Poissirène |
| German: | Goldini |
| Korean: | 콘치 |
|
| National: | #118 |
| BW Unova: | #--- |
| B2W2 Unova: | #--- |
|
|
 |
| Abilities: Swift Swim - Water Veil - Lightningrod (Hidden Ability) |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Hidden Ability (Available): Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Goldfish Pokémon |
2’00”
0.6m |
33.1lbs
15.0kg |
225 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
1 Attack Point(s)
|
31 |
Level 10 |
| Locations - In-Depth Details |
| Black |
Route 3, 11, 14, Striaton City, Pinwheel Forest, Lostlorn Forest, Abundant Shrine (Fish) | Details |
| White |
Route 3, 11, 14, Striaton City, Pinwheel Forest, Lostlorn Forest, Abundant Shrine (Fish) | Details |
| Black 2 |
Route 3, 11, 14, 22, Aspertia City, Striaton City, Pinwheel Forest, Abundant Shrine | Details |
| White 2 |
Route 3, 11, 14, 22, Aspertia City, Striaton City, Pinwheel Forest, Abundant Shrine | Details |
| Dream World |
Sparkling Sea - Beginning |
Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
Though it appears very elegant when swimming with fins unfurled, it can jab powerfully with its horn. |
| White |
| Black 2 |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn. |
| — |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| — |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 7 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
| The user generates odd sound waves from its body. It may confuse the target. |
| 11 |
Horn Attack |
 |
 |
65 |
100 |
25 |
-- |
| The target is jabbed with a sharply pointed horn to inflict damage. |
| 17 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 21 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 27 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 31 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 37 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| 41 |
Horn Drill |
 |
 |
?? |
30 |
5 |
-- |
| The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. |
| 47 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 51 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
| The user shoots a torrent of water at the target and changes the target's type to Water. |
| 57 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
| Using its tough and impressive horn, the user rams into the target with no letup. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. | | TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | | HM06 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) | | Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
| The target is attacked with a peculiar ray. It may also cause confusion. | | Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | | Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
Details |
| The target is blasted by a huge volume of water launched under great pressure. | | Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
Details |
| While it is asleep, the user randomly uses one of the moves it knows. | | Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | | Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Details |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | | Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
Details |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | | Mud Shot |
 |
 |
55 |
95 |
15 |
-- |
Details |
| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | | Skull Bash |
 |
 |
100 |
100 |
15 |
100 |
Details |
| The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | | Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| Black 2/White 2 Move Tutor Attacks | |
| Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | | Drill Run |  |  | 80 | 95 | 10 | -- | | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | | Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | | Knock Off |  |  | 20 | 100 | 20 | -- | | The user slaps down the target's held item, preventing that item from being used in the battle. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | | The user attacks with a sinister beam of light. It may also confuse the target. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Gen III & IV Only Moves (Details) | |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. | | Fury Cutter |
 |
 |
20 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
| The target is slashed with scythes or claws. Its power increases if it hits in succession. | | Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. | | Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
45 |
67 |
60 |
35 |
50 |
63 |
Max Stats Hindering Nature |
Lv. 50 |
105 - 152 |
64 - 107 |
58 - 100 |
36 - 78 |
49 - 91 |
61 - 103 |
| Lv. 100 |
200 - 294 |
125 - 209 |
112 - 197 |
67 - 152 |
94 - 179 |
117 - 202 |
Max Stats Neutral Nature |
Lv. 50 |
105 - 152 |
72 - 119 |
65 - 112 |
40 - 87 |
55 - 102 |
68 - 115 |
| Lv. 100 |
200 - 294 |
139 - 233 |
125 - 219 |
75 - 169 |
105 - 199 |
131 - 225 |
Max Stats Beneficial Nature |
Lv. 50 |
105 - 152 |
79 - 130 |
71 - 123 |
44 - 95 |
60 - 112 |
74 - 126 |
| Lv. 100 |
200 - 294 |
152 - 256 |
137 - 240 |
82 - 185 |
115 - 218 |
144 - 247 |
|
|