#118 Goldeen
General Location Attacks Stats
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Goldeen
Japan: Tosakinto
トサキント
French: Poissirène
German: Goldini
Korean: 콘치
#118
Classification Height Weight Capture Rate
Goldfish Pokémon 2'00"
0.6m
33.1lbs
15.0kg
225
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
45 Hit Points
67 Attack
60 Defense
50 Special
63 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam IslandsDetails
Green (Jp.)Blue (Intl.) Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam IslandsDetails
Blue (Jp.) Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam IslandsDetails
Yellow Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam IslandsDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon that have beaks and/or horns.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
19 Supersonic -- 55 20 --
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target.
24 Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
30 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
37 Waterfall 80 100 15 --
A WATER-type attack. The target is hit with a blow packing the power of fish traveling up waterfalls.
45 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
54 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM07 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 285 45 67 60 50 63
Max Stats Lv. 50 105 - 151 72 - 118 65 - 111 55 - 101 68 - 114
Lv. 100 200 - 293 139 - 232 125 - 218 105 - 198 131 - 224

<--- #117
Seadra
#119
Seaking
--->

 
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