#164 Noctowl
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Noctowl
Japan: Yorunozuku
ヨルノズク
French: Noarfang
German: Noctuh
Korean: 야부엉
National: #164
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Insomnia - Keen Eye - Tinted Lens (Hidden Ability)
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
Hidden Ability (Available):
Tinted Lens: The power of “not very effective” moves is doubled.
Classification Height Weight Capture Rate Base Egg Steps
Owl Pokémon 5’03”
1.6m
89.9lbs
40.8kg
90 3,840
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 HP Point(s)
110 Level 20
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1
Wild Hold Item Egg Groups
Flying
Evolutionary Chain
Locations - In-Depth Details
Black Abundant ShrineDetails
White Abundant ShrineDetails
Black 2 Nature PreserveDetails
White 2 Nature PreserveDetails
Trainer Locations  Details

Flavor Text
Black Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sky Attack 140 90 5 --
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
5 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
9 Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
13 Uproar 90 100 10 --
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
17 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
22 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
27 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
32 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
37 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
42 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
47 Synchronoise 70 100 15 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
52 Extrasensory 80 100 30 --
The user attacks with an odd, unseeable power. It may also make the target flinch.
57 Psycho Shift -- 90 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
62 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
67 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mirror Move -- -- 20 -- Details
The user counters the target by mimicking the target's last move.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Faint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Wing Attack 60 100 35 -- Details
The target is struck with large, imposing wings spread wide to inflict damage.
Whirlwind -- 100 20 -- Details
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Sky Attack 140 90 5 -- Details
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Featherdance -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Night Shade ?? 100 15 -- Details
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Defog -- -- 15 -- Details
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heat Wave100901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Sky Attack140905--
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Steel Wing 70 90 25 -- Gen IV TM47
The target is hit with wings of steel. It may also raise the user's Defense stat.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 -- Gen IV TM62
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Air Cutter 55 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Twister 40 100 20 -- Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 50 50 76 96 70
Max Stats
Hindering Nature
Lv. 50 160 - 207 49 - 91 49 - 91 72 - 115 90 - 133 67 - 109
Lv. 100 310 - 404 94 - 179 94 - 179 141 - 225 177 - 261 130 - 215
Max Stats
Neutral Nature
Lv. 50 160 - 207 55 - 102 55 - 102 81 - 128 101 - 148 75 - 122
Lv. 100 310 - 404 105 - 199 105 - 199 157 - 251 197 - 291 145 - 239
Max Stats
Beneficial Nature
Lv. 50 160 - 207 60 - 112 60 - 112 89 - 140 111 - 162 82 - 134
Lv. 100 310 - 404 115 - 218 115 - 218 172 - 276 216 - 320 159 - 262

<--- #163
Hoothoot
#165
Ledyba
--->

 
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