#194 Wooper
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Wooper
Japan: Upaa
ウパー
French: Axoloto
German: Felino
Korean: 우파
National: #194
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Damp - Water Absorb - Unaware (Hidden Ability)
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available):
Unaware: Foe’s stat modifications are ignored.
Classification Height Weight Capture Rate Base Egg Steps
Water Fish Pokémon 1’04”
0.4m
18.7lbs
8.5kg
255 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 HP Point(s)
109 Level 10
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Water 1
Field
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White White ForestDetails
Black 2 Breed Wooper
White 2 Breed Wooper
Dream World Sparkling Sea - Beginning Details
Trainer Locations  Details

Flavor Text
Black When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
9 Mud Shot 55 95 15 --
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
15 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
19 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
23 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
33 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
37 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
43 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
43 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
47 Muddy Water 95 85 10 --
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Ancientpower 60 100 5 -- Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Double Kick 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Recover -- -- 10 -- Details
Restoring its own cells, the user restores its own HP by half of its max HP.
After You -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Acid Spray 40 100 20 -- Details
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 45 45 25 25 15
Max Stats
Hindering Nature
Lv. 50 115 - 162 45 - 87 45 - 87 27 - 69 27 - 69 18 - 60
Lv. 100 220 - 314 85 - 170 85 - 170 49 - 134 49 - 134 31 - 116
Max Stats
Neutral Nature
Lv. 50 115 - 162 50 - 97 50 - 97 30 - 77 30 - 77 20 - 67
Lv. 100 220 - 314 95 - 189 95 - 189 55 - 149 55 - 149 35 - 129
Max Stats
Beneficial Nature
Lv. 50 115 - 162 55 - 106 55 - 106 33 - 84 33 - 84 22 - 73
Lv. 100 220 - 314 104 - 207 104 - 207 60 - 163 60 - 163 38 - 141

<--- #193
Yanma
#195
Quagsire
--->

 
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