#194 Wooper
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
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Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
194 339 Wooper ウパー
Upaa
Emerald
Ability: Damp & Water Absorb
Damp: No Pokémon in battle can use Self Destruct or Explosion
Water Absorb: Wooper is healed by up to 25% of Max HP when hit by Water Attacks
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Water Fish Pokémon
1'04" 18.7 lbs
Evolution Chain
--Lv. 20-->

Wild Hold Item Dex Category Colour Category Footprint
None Blue

Flavour Text
Ruby WOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.
Sapphire WOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.
Emerald WOOPER usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film.
Fire Red When it walks around on the ground, it coats its body with a slimy, poisonous film.
Leaf Green This POKéMON lives in cold water. It will leave the water to search for food when it gets cold outside.

Location
Game Rarity Location
Ruby None Trade from Emerald/FireRed/XD
Sapphire None Trade from Emerald/FireRed/XD
Emerald Common Safari Zone Extention (Surf)
FireRed Common Four Island, Icefall Cave Entrance & Ruin Valley (Surf), Ruin Valley
LeafGreen None Trade from Emerald/FireRed/XD
Colosseum None Trade from Emerald/FireRed/XD
XD Rare Oasis PokéSpot

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Water Gun
4010025--
Squirts water to attack the foe.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
11Slam
807520--
Slams the foe with a long tail, vine, etc.
16Mud Shot
559515100
Hurls mud at the foe and reduces SPEED.
21Amnesia
----20--
Forgets about something and sharply raises SP. DEF.
31Yawn
--10010--
Lulls the foe into yawning, then sleeping next turn.
36Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
41Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
51Mist
----30--
Creates a mist that stops reduction of abilities.
51Haze
----30--
Creates a black haze that eliminates all stat changes.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Water Gun
4010025--
Squirts water to attack the foe.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
11Slam
807520--
Slams the foe with a long tail, vine, etc.
16Mud Shot
559515100
Hurls mud at the foe and reduces SPEED.
21Amnesia
----20--
Forgets about something and sharply raises SP. DEF.
31Yawn
--10010--
Lulls the foe into yawning, then sleeping next turn.
36Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
41Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
51Mist
----30--
Creates a mist that stops reduction of abilities.
51Haze
----30--
Creates a black haze that eliminates all stat changes.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03Water Pulse
601002020
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM07Hail
----10--
Summons a hailstorm that strikes every turn.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
12070510
Hits the foe with an icy storm that may freeze it.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM26Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
6010010--
Digs underground the first turn and strikes next turn.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM36Sludge Bomb
901001030
Sludge is hurled to inflict damage. May also poison.
TM37Sandstorm
----10--
Causes a sandstorm that rages for several turns.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
HM03Surf
9510015--
Creates a huge wave, then crashes it down on the foe.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.
HM06Rock Smash
201001550
A rock-crushing attack that may lower DEFENSE.
HM07Waterfall
8010015--
Charges the foe with speed to climb waterfalls.
HM08Dive
6010010--
Dives underwater the first turn and strikes next turn.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.
Rollout
309020--
An attack lasting 5 turns with rising intensity.
Snore
401001530
A loud attack that can be used only while asleep.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Ancientpower
60100510
An attack that may raise all stats.
Safeguard
----25--
A mystical force prevents all status problems.
Curse
----10--
A move that functions differently for GHOSTS.
Mud Sport
--10015--
Covers the user in mud to raise electrical resistance.
Stockpile
----10--
Charges up power for up to 3 turns.
Swallow
----10--
Absorbs stockpiled power and restores HP.
Spit Up
10010010--
Releases stockpiled power (the more the better).

Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps HP: 1 Point 255

Egg Groups
Lists Of Groups
Group Names
Water 1
Ground

Stats
 HP AttackDefenseSp. AttackSp. DefenseSpeed
Base Stats554545252515
Max Stats
Hindering Nature
314170 170134134116
Max Stats
Neutral Nature
314189189149149129
Max Stats
Beneficial Nature
314207207163163141

 
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