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#339 Barboach | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Barboach |
| Japan: | Dojotchi ドジョッチ |
| French: | Barloche |
| German: | Schmerbe |
| Korean: | 미꾸리 |
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| National: | #339 |
| BW Unova: | #--- |
| B2W2 Unova: | #--- |
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| Abilities: Oblivious - Anticipation - Hydration (Hidden Ability) |
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available): Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Whiskers Pokémon |
1’04”
0.4m |
4.2lbs
1.9kg |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
1 HP Point(s)
|
93 |
Level 10 |
| Locations - In-Depth Details |
| Black |
Route 8, Icirrus City, Moor of Icirrus (Fish) | Details |
| White |
Route 8, Icirrus City, Moor of Icirrus (Fish) | Details |
| Black 2 |
Route 8, Iccirus City, Moor of Icirrus | Details |
| White 2 |
Route 8, Iccirus City, Moor of Icirrus | Details |
| Dream World |
Sparkling Sea - Beginning |
Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. |
| White |
| Black 2 |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| 6 |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| 6 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 10 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 14 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 18 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 22 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 26 |
Magnitude |
 |
 |
?? |
100 |
30 |
-- |
| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
| 31 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 31 |
Snore |
 |
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40 |
100 |
15 |
-- |
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 35 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 39 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| 43 |
Future Sight |
 |
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100 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 47 |
Fissure |
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 |
?? |
30 |
5 |
-- |
| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. | | TM27 |
Return |
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 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | | TM39 |
Rock Tomb |
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50 |
80 |
10 |
-- |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. | | TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | | TM87 |
Swagger |
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 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | | HM06 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) | | Thrash |
 |
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120 |
100 |
10 |
-- |
Details |
| The user rampages and attacks for two to three turns. It then becomes confused, however. | | Whirlpool |
 |
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35 |
85 |
15 |
100 |
Details |
| Traps foes in a violent swirling whirlpool for four to five turns. | | Spark |
 |
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65 |
100 |
20 |
30 |
Details |
| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | | Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
Details |
| The target is blasted by a huge volume of water launched under great pressure. | | Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Take Down |
 |
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90 |
85 |
20 |
-- |
Details |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | | Dragon Dance |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | | Earth Power |
 |
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90 |
100 |
10 |
-- |
Details |
| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | | Mud Shot |
 |
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55 |
95 |
15 |
-- |
Details |
| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | | Muddy Water |
 |
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95 |
85 |
10 |
-- |
Details |
| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
| Black 2/White 2 Move Tutor Attacks | |
| Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | | Earth Power |  |  | 90 | 100 | 10 | -- | | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | | Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Special Moves | |
| Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | Dream World |
| Gen III & IV Only Moves (Details) | |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Headbutt |
 |
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70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | | Double-edge |
 |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
50 |
48 |
43 |
46 |
41 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
110 - 157 |
47 - 90 |
43 - 85 |
45 - 88 |
41 - 83 |
58 - 100 |
| Lv. 100 |
210 - 304 |
90 - 175 |
81 - 166 |
87 - 171 |
78 - 162 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
110 - 157 |
53 - 100 |
48 - 95 |
51 - 98 |
46 - 93 |
65 - 112 |
| Lv. 100 |
210 - 304 |
101 - 195 |
91 - 185 |
97 - 191 |
87 - 181 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
110 - 157 |
58 - 110 |
52 - 104 |
56 - 107 |
50 - 102 |
71 - 123 |
| Lv. 100 |
210 - 304 |
111 - 214 |
100 - 203 |
106 - 210 |
95 - 199 |
137 - 240 |
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