#389 Torterra
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Torterra
Japan: Dotaitos
ドダイトス
French: Torterra
German: Chelterrar
Korean: 토대부기
National: #389
BW Unova: #---
B2W2 Unova: #---
Male :87.5%
Female :12.5%
Abilities: Overgrow - Shell Armor (Hidden Ability)
Overgrow: When HP is below 1/3rd, Grass’s power increases to 1.5 times.
Hidden Ability (Available):
Shell Armor: Opponent’s moves cannot Critical Hit.
Classification Height Weight Capture Rate Base Egg Steps
Continent Pokémon 7’03”
2.2m
683.4lbs
310.0kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
1 Defense Point(s)
75 Level 32
Damage Taken
*1 *2 *1 *0 *1 *4 *1 *1 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1
Wild Hold Item Egg Groups
Monster
Grass
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black Some Pokémon are born on a Torterra's back and spend their entire life there.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wood Hammer 120 100 15 --
The user slams its rugged body into the target to attack. The user also sustains serious damage.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
5 Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
9 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
13 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
17 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
22 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
27 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
32 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
33 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
39 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
45 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
51 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
57 Leaf Storm 140 90 5 --
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Growth -- -- 40 -- Details
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Sand Tomb 35 85 15 100 Details
The user traps the target inside a harshly raging sandstorm for four to five turns.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Thrash 120 100 10 -- Details
The user rampages and attacks for two to three turns. It then becomes confused, however.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Superpower 120 100 5 -- Details
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Earth Power 90 100 10 -- Details
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Frenzy Plant150905--
The user slams the target with an enormous tree. The user can't move on the next turn.
Grass Pledge5010010--
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Frenzy Plant150905--
The user slams the target with an enormous tree. The user can't move on the next turn.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grass Pledge5010010--
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bullet Seed 25 100 30 -- Gen IV TM09
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 95 109 105 75 85 56
Max Stats
Hindering Nature
Lv. 50 155 - 202 102 - 144 99 - 141 72 - 114 81 - 123 54 - 97
Lv. 100 300 - 394 200 - 285 193 - 278 139 - 224 157 - 242 105 - 189
Max Stats
Neutral Nature
Lv. 50 155 - 202 114 - 161 110 - 157 80 - 127 90 - 137 61 - 108
Lv. 100 300 - 394 223 - 317 215 - 309 155 - 249 175 - 269 117 - 211
Max Stats
Beneficial Nature
Lv. 50 155 - 202 125 - 177 121 - 172 88 - 139 99 - 150 67 - 118
Lv. 100 300 - 394 245 - 348 236 - 339 170 - 273 192 - 295 128 - 232

<--- #388
Grotle
#390
Chimchar
--->

 
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