#413 Wormadam
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Plant Cloak Sandy Cloak Trash Cloak
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Wormadam
Japan: Minomadamu
ミノマダム
French: Cheniselle
German: Burmadame
Korean: 도롱마담
National: #413
BW Unova: #---
B2W2 Unova: #---
Male :0%
Female :100%
Plant Cloak
Sandy Cloak
Trash Cloak
Abilities: Anticipation - Overcoat (Hidden Ability)
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available):
Overcoat: It will not take damage from weather effects.
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 1’08”
0.5m
14.3lbs
6.5kg
45 3,840
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 Plant Cloak
2 Sp. Defense Point(s)
Sandy Cloak
2 Defense Point(s)
Trash Cloak
1 Defense Point(s)
1 Sp. Defense Point(s)
142 Level 20
Damage Taken
*1 *4 *0.5 *0.5 *0.25 *2 *0.5 *2 *0.25 *4 *1 *2 *2 *1 *1 *1 *1
Damage Taken Sandy Cloak
*1 *2 *2 *0 *1 *2 *0.5 *0.5 *0.5 *2 *1 *1 *1 *1 *1 *1 *1
Damage Taken Trash Cloak
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups

Silver Powder
- 5%
Bug
Evolutionary Chain
Alternate Forms
Plant CloakSandy CloakTrash Cloak
Wormadam keeps the form of whatever Cloak Burmy had at the time of evolution
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black When evolving, its body takes in surrounding materials. As a result, there are many body variations.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
10 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
20 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
23 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
26 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
29 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
32 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
35 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
38 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
44 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
47 Leaf Storm 140 90 5 --
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Black/White Level Up - Sandy Cloak
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
10 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
20 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
23 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
26 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
29 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
32 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
35 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
38 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
44 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
47 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Black/White Level Up - Trash Cloak
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
10 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
20 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
23 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
26 Mirror Shot 65 85 10 --
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
29 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
32 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
35 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
38 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
44 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
47 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM76 Struggle Bug 30 100 20 --
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Electroweb559515--
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Gunk Shot12070530
The user shoots filthy garbage at the target to attack. It may also poison the target.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Gen IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bullet Seed 25 100 30 -- Gen IV TM09
Plant Cloak
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Giga Drain 75 100 10 -- Gen IV TM19
Plant Cloak
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Secret Power 70 100 20 30 Gen IV TM43
Plant CloakSandy CloakTrash Cloak
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Skill Swap -- -- 10 -- Gen IV TM48
Plant CloakSandy CloakTrash Cloak
The user employs its psychic power to exchange Abilities with the target.
Endure -- -- 10 -- Gen IV TM58
Plant CloakSandy CloakTrash Cloak
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Stealth Rock -- -- 20 -- Gen IV TM76
Trash Cloak
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Sleep Talk -- -- 10 -- Gen IV TM82
Plant CloakSandy CloakTrash Cloak
While it is asleep, the user randomly uses one of the moves it knows.
Natural Gift ?? 100 15 -- Gen IV TM83
Plant CloakSandy CloakTrash Cloak
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Sucker Punch 80 100 5 -- Move Tutor PtHGSS
Plant CloakSandy CloakTrash Cloak
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Magnet Rise -- -- 10 -- Move Tutor PtHGSS
Trash Cloak
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 -- Move Tutor PtHGSS
Plant CloakSandy CloakTrash Cloak
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis -- -- 5 -- Move Tutor PtHGSS
Plant Cloak
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 90 100 10 -- Move Tutor PtHGSS
Plant CloakSandy CloakTrash Cloak
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Earth Power 90 100 10 -- Move Tutor PtHGSS
Sandy Cloak
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Endeavor ?? 100 5 -- Move Tutor PtHGSS
Plant CloakSandy CloakTrash Cloak
An attack move that cuts down the target's HP to equal the user's HP.
Gunk Shot 120 70 5 30 Move Tutor PtHGSS
Trash Cloak
The user shoots filthy garbage at the target to attack. It may also poison the target.
Iron Defense -- -- 15 -- Move Tutor PtHGSS
Trash Cloak
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-slap 20 100 10 -- Move Tutor PtHGSS
Sandy Cloak
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor PtHGSS
Sandy Cloak
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100 15 -- Move Tutor PtHGSS
Plant Cloak
The user slams a barrage of hard-shelled seeds down on the target from above.
Signal Beam 75 100 15 10 Move Tutor PtHGSS
Plant CloakSandy CloakTrash Cloak
The user attacks with a sinister beam of light. It may also confuse the target.
String Shot -- 95 40 -- Move Tutor HGSS
Plant CloakSandy CloakTrash Cloak
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Worry Seed -- 100 10 -- Move Tutor HGSS
Plant Cloak
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 59 85 79 105 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 57 - 99 81 - 123 75 - 117 99 - 141 36 - 79
Lv. 100 230 - 324 110 - 195 157 - 242 146 - 231 193 - 278 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 64 - 111 90 - 137 84 - 131 110 - 157 41 - 88
Lv. 100 230 - 324 123 - 217 175 - 269 163 - 257 215 - 309 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 70 - 122 99 - 150 92 - 144 121 - 172 45 - 96
Lv. 100 230 - 324 135 - 238 192 - 295 179 - 282 236 - 339 84 - 188
Stats - Sandy Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 79 105 59 85 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 75 - 117 99 - 141 57 - 99 81 - 123 36 - 79
Lv. 100 230 - 324 146 - 231 193 - 278 110 - 195 157 - 242 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 84 - 131 110 - 157 64 - 111 90 - 137 41 - 88
Lv. 100 230 - 324 163 - 257 215 - 309 123 - 217 175 - 269 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 92 - 144 121 - 172 70 - 122 99 - 150 45 - 96
Lv. 100 230 - 324 179 - 282 236 - 339 135 - 238 192 - 295 84 - 188
Stats - Trash Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 69 95 69 95 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 66 - 108 90 - 132 66 - 108 90 - 132 36 - 79
Lv. 100 230 - 324 128 - 213 175 - 260 128 - 213 175 - 260 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 74 - 121 100 - 147 74 - 121 100 - 147 41 - 88
Lv. 100 230 - 324 143 - 237 195 - 289 143 - 237 195 - 289 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 81 - 133 110 - 161 81 - 133 110 - 161 45 - 96
Lv. 100 230 - 324 157 - 260 214 - 317 157 - 260 214 - 317 84 - 188

<--- #412
Burmy
#414
Mothim
--->