#413 Wormadam
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
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Gen VI Dex Gen V Dex Gen IV Dex

Images
D/P
Plant Cloak Sandy Cloak Trash Cloak
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Wormadam Minomadamu
ミノマダム
National: #413
Sinnoh: #046
Male :0%
Female :100%
Plant Cloak
Sandy Cloak
Trash Cloak
Ability: Anticipation
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 1'08" 14.3lbs 45 3,840
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Gray 0
Damage Taken
*1 *4 *0.5 *0.5 *0.25 *2 *0.5 *2 *0.25 *4 *1 *2 *2 *1 *1 *1 *1
Damage Taken Sandy Cloak
*1 *2 *2 *0 *1 *2 *0.5 *0.5 *0.5 *2 *1 *1 *1 *1 *1 *1 *1
Damage Taken Trash Cloak
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups

SilverPowder
- 5%
Bug
Evolutionary Chain
Alternate Forms
Plant CloakSandy CloakTrash Cloak
Wormadam keeps the form of whatever Cloak Burmy had at the time of evolution
Flavour Text
Diamond When BURMY evolved, its cloak became a part of this Pokémon's body. The cloak is never shed.
Pearl Its appearance changes depending on where it evolved. The materials on hand become a part of its body.
Platinum When evolving, its body takes in surrounding materials. As a result, there are many body variations.
HeartGold It is said that a WORMADAM that evolves on a cold day will have a thicker cloak.
SoulSilver

Location
Game Location
Diamond Evolve from Burmy
Pearl Evolve from Burmy
Platinum Evolve Burmy
HeartGold Evolve Burmy
SoulSilver Evolve Burmy
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
10Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
20Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
23Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
26Razor Leaf559525--
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
29Growth----40--
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
32Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
35Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
38Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41Attract--10015--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
44Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
47Leaf Storm140905100
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
10Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15Bug Bite6010020--
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
20Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
23Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
26Razor Leaf559525--
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
29Growth----40--
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
32Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
35Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
38Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41Attract--10015--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
44Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
47Leaf Storm140905100
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.

Diamond/Pearl Level Up (Sandy Cloak)
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
10Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
20Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
23Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
26Rock Blast258010--
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
29Harden----30--
The user stiffens all the muscles in its body to raise its Defense stat.
32Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
35Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
38Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41Attract--10015--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
44Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
47Fissure??305--
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

Diamond/Pearl Level Up (Trash Cloak)
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
10Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
20Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
23Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
26Mirror Shot65851030
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
29Metal Sound--8540--
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
32Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
35Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
38Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41Attract--10015--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
44Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
47Iron Head801001530
The foe slams the target with its steel-hard head. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100 30 --
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Gunk Shot 120 70 5 30
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100 15 --
The user slams a barrage of hard- shelled seeds down on the foe from above.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
String Shot -- 95 40 --
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Worry Seed -- 100 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Bug Bite 60 100 20 --
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

Base/Max Pokéthlon Stats - Plant Cloak
SpeedPowerTechniqueStaminaJump
Base/Max Pokéthlon Stats - Sandy Cloak
SpeedPowerTechniqueStaminaJump
Base/Max Pokéthlon Stats - Trash Cloak>
SpeedPowerTechniqueStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 59 85 79 105 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 57 - 99 81 - 123 75 - 117 99 - 141 36 - 79
Lv. 100 230 - 324 110 - 195 157 - 242 146 - 231 193 - 278 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 64 - 111 90 - 137 84 - 131 110 - 157 41 - 88
Lv. 100 230 - 324 123 - 217 175 - 269 163 - 257 215 - 309 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 70 - 122 99 - 150 92 - 144 121 - 172 45 - 96
Lv. 100 230 - 324 135 - 238 192 - 295 179 - 282 236 - 339 84 - 188
Stats - Sandy Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 79 105 59 85 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 75 - 117 99 - 141 57 - 99 81 - 123 36 - 79
Lv. 100 230 - 324 146 - 231 193 - 278 110 - 195 157 - 242 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 84 - 131 110 - 157 64 - 111 90 - 137 41 - 88
Lv. 100 230 - 324 163 - 257 215 - 309 123 - 217 175 - 269 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 92 - 144 121 - 172 70 - 122 99 - 150 45 - 96
Lv. 100 230 - 324 179 - 282 236 - 339 135 - 238 192 - 295 84 - 188
Stats - Trash Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 69 95 69 95 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 66 - 108 90 - 132 66 - 108 90 - 132 36 - 79
Lv. 100 230 - 324 128 - 213 175 - 260 128 - 213 175 - 260 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 74 - 121 100 - 147 74 - 121 100 - 147 41 - 88
Lv. 100 230 - 324 143 - 237 195 - 289 143 - 237 195 - 289 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 81 - 133 110 - 161 81 - 133 110 - 161 45 - 96
Lv. 100 230 - 324 157 - 260 214 - 317 157 - 260 214 - 317 84 - 188

<--- #412
Burmy
#414
Mothim
--->

 
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