#487 Giratina
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Altered Forme Origin Forme
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Giratina
Japan: Giratina
ギラティナ
French: Giratina
German: Giratina
Korean: 기라티나
National: #487
BW Unova: #---
B2W2 Unova: #---
Giratina is Genderless
Abilities: Pressure - Telepathy (Hidden) (Altered Forme) - Levitate (Origin Forme)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability: (Available)
Telepathy: Prevents damage from team-mates during Double and Triple battles
Origin Forme Ability:
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Renegade Pokémon 14’09”
4.5m
1653.4lbs
750kg
3 30,720
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
0 3 HP Point(s)
140 Level 47
Damage Taken
*0 *0.5 *0.5 *0.5 *0.5 *2 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *2 *2 *1
Wild Hold Item Egg Groups
Giratina cannot breed
Evolutionary Chain
Alternate Forms
Altered FormeOrigin Forme
No Item
Griseous Orb
Giratina's form is dependant upon its hold item
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required
Dream Radar Play with Pokémon Platinum in 3DS Details

Flavor Text
Black It was banished for its violence. It silently gazed upon the old world from the Distortion World.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Dragonbreath 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
6 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
10 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
15 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
19 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
24 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
28 Dragon Claw 80 100 15 --
The user slashes the target with huge, sharp claws.
33 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
37 Aura Sphere 90 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
42 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
46 Shadow Force 120 100 5 --
The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
50 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge, sharp claws.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM82 Dragon Tail 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor140905--
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Draco Meteor140905--
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Dragon Pulse9010010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
DPPtHGSS
Heal Block -- 100 15 --Lv. 50Lv. 50 
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Steel Wing 70 90 25 -- Gen IV TM47
The target is hit with wings of steel. It may also raise the user's Defense stat.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 -- Gen IV TM62
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Defog -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Air Cutter 55 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Twister 40 100 20 -- Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 150 100 120 100 120 90
Max Stats
Hindering Nature
Lv. 50 210 - 257 94 - 136 112 - 154 94 - 136 112 - 154 85 - 127
Lv. 100 410 - 504 184 - 269 220 - 305 184 - 269 220 - 305 166 - 251
Max Stats
Neutral Nature
Lv. 50 210 - 257 105 - 152 125 - 172 105 - 152 125 - 172 95 - 142
Lv. 100 410 - 504 205 - 299 245 - 339 205 - 299 245 - 339 185 - 279
Max Stats
Beneficial Nature
Lv. 50 210 - 257 115 - 167 137 - 189 115 - 167 137 - 189 104 - 156
Lv. 100 410 - 504 225 - 328 269 - 372 225 - 328 269 - 372 203 - 306
Stats - Origin Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 150 120 100 120 100 90
Max Stats
Hindering Nature
Lv. 50 210 - 257 112 - 154 94 - 136 112 - 154 94 - 136 85 - 127
Lv. 100 410 - 504 220 - 305 184 - 269 220 - 305 184 - 269 166 - 251
Max Stats
Neutral Nature
Lv. 50 210 - 257 125 - 172 105 - 152 125 - 172 105 - 152 95 - 142
Lv. 100 410 - 504 245 - 339 205 - 299 245 - 339 205 - 299 185 - 279
Max Stats
Beneficial Nature
Lv. 50 210 - 257 137 - 189 115 - 167 137 - 189 115 - 167 104 - 156
Lv. 100 410 - 504 269 - 372 225 - 328 269 - 372 225 - 328 203 - 306

<--- #486
Regigigas
#488
Cresselia
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