|
|
 |
#505 Watchog | |
| Images |
| Normal Sprite |
Shiny Sprite |
 |
 |
|
| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Watchog |
| Japan: | Miruhog ミルホッグ |
| French: | Miradar |
| German: | Kukmarda |
| Korean: | 보르그 |
|
| National: | #505 |
| BW Unova: | #11 |
| B2W2 Unova: | #011 |
|
|
 |
| Abilities: Illuminate - Keen Eye - Analytic (Hidden Ability) |
Illuminate: Raises the likelihood of meeting wild Pokémon.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
Hidden Ability (Available): Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Lookout Pokémon |
3’07”
1.1m |
59.5lbs
27.0kg |
255 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,000,000 Points Medium Fast |
70 |
Black & White 1 Attack Point(s) Black 2 & White 2 2 Attack Point(s)
|
148 |
| Locations - In-Depth Details |
| Black |
Route 1, 7, 15, 18, Dreamyard, P2 Laboratory | Details |
| White |
Route 1, 7, 15, 18, Dreamyard, P2 Laboratory | Details |
| Black 2 |
Route 1, 2, 3, 7, 17, Dreamyard, P2 Lab Hidden Grotto - Route 2, 7 | Details |
| White 2 |
Route 1, 2, 3, 7, 17, Dreamyard, P2 Lab Hidden Grotto - Route 2, 7 | Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches. |
| White |
They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark. |
| Black 2 |
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| — |
Bite |
 |
 |
60 |
100 |
25 |
-- |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| — |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 3 |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 6 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 8 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 11 |
Detect |
 |
 |
-- |
-- |
5 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 13 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
| Sand is hurled in the target's face, reducing its accuracy. |
| 16 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 18 |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 20 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 22 |
Super Fang |
 |
 |
?? |
90 |
10 |
-- |
| The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
| 25 |
After You |
 |
 |
-- |
-- |
15 |
-- |
| The user helps the target and makes it use its move right after the user. |
| 29 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| 32 |
Hyper Fang |
 |
 |
80 |
90 |
15 |
-- |
| The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 36 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 39 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 43 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | | TM25 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM35 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
-- |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | | TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. | | TM67 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | | TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. | | TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | | TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. | | TM75 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | | TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. | | TM83 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. | | TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | | TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | | HM01 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | | HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) | | Foresight |
 |
 |
-- |
-- |
40 |
-- |
Details |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | | Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
Details |
| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Screech |
 |
 |
-- |
85 |
40 |
-- |
Details |
| An earsplitting screech harshly reduces the target's Defense stat. | | Assurance |
 |
 |
50 |
100 |
10 |
-- |
Details |
| If the target has already taken some damage in the same turn, this attack's power is doubled. | | Pursuit |
 |
 |
40 |
100 |
20 |
-- |
Details |
| An attack move that inflicts double damage if used on a target that is switching out of battle. | | Revenge |
 |
 |
60 |
100 |
10 |
-- |
Details |
| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | | Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Black 2/White 2 Move Tutor Attacks | |
| After You |  |  | -- | -- | 15 | -- | | The user helps the target and makes it use its move right after the user. | | Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Endeavor |  |  | ?? | 100 | 5 | -- | | An attack move that cuts down the target's HP to equal the user's HP. | | Fire Punch |  |  | 75 | 100 | 15 | 10 | | The target is punched with a fiery fist. It may also leave the target with a burn. | | Gunk Shot |  |  | 120 | 70 | 5 | 30 | | The user shoots filthy garbage at the target to attack. It may also poison the target. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Ice Punch |  |  | 75 | 100 | 15 | 10 | | The target is punched with an icy fist. It may also leave the target frozen. | | Iron Tail |  |  | 100 | 75 | 15 | -- | | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Knock Off |  |  | 20 | 100 | 20 | -- | | The user slaps down the target's held item, preventing that item from being used in the battle. | | Last Resort |  |  | 140 | 100 | 5 | -- | | This move can be used only after the user has used all the other moves it knows in the battle. | | Low Kick |  |  | ?? | 100 | 20 | -- | | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | | Seed Bomb |  |  | 80 | 100 | 15 | -- | | The user slams a barrage of hard-shelled seeds down on the target from above. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | | The user attacks with a sinister beam of light. It may also confuse the target. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Super Fang |  |  | ?? | 90 | 10 | -- | | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | | Thunderpunch |  |  | 75 | 100 | 15 | 10 | | The target is punched with an electrified fist. It may also leave the target with paralysis. | | Zen Headbutt |  |  | 80 | 90 | 15 | -- | | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| Pre-Evolution Only Moves | | Work Up |
 |
 |
-- |
-- |
30 |
-- |
 | Lv. 26 | |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
60 |
85 |
69 |
60 |
69 |
77 |
Max Stats Hindering Nature |
Lv. 50 |
120 - 167 |
81 - 123 |
66 - 108 |
58 - 100 |
66 - 108 |
73 - 116 |
| Lv. 100 |
230 - 324 |
157 - 242 |
128 - 213 |
112 - 197 |
128 - 213 |
143 - 227 |
Max Stats Neutral Nature |
Lv. 50 |
120 - 167 |
90 - 137 |
74 - 121 |
65 - 112 |
74 - 121 |
82 - 129 |
| Lv. 100 |
230 - 324 |
175 - 269 |
143 - 237 |
125 - 219 |
143 - 237 |
159 - 253 |
Max Stats Beneficial Nature |
Lv. 50 |
120 - 167 |
99 - 150 |
81 - 133 |
71 - 123 |
81 - 133 |
90 - 141 |
| Lv. 100 |
230 - 324 |
192 - 295 |
157 - 260 |
137 - 240 |
157 - 260 |
174 - 278 |
|
|