#506 Lillipup
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Lillipup
Japan: Yooterii
ヨーテリー
French: Ponchiot
German: Yorkleff
Korean: 요테리
National: #506
BW Unova: #12
B2W2 Unova: #022
Male :50%
Female :50%
Abilities: Vital Spirit - Pickup - Run Away (Hidden Ability)
Vital Spirit: The Pokémon cannot be under the SLEEP condition while having this ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Classification Height Weight Capture Rate Base Egg Steps
Puppy Pokémon 1’04”
0.4m
9.0lbs
4.1kg
255 3,840
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
50
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations - In-Depth Details
Black Route 1, 2, 3Details
White Route 1, 2, 3Details
Black 2 Floccesy RanchDetails
White 2 Floccesy RanchDetails
Trainer Locations  Details

Flavor Text
Black It faces strong opponents with great courage. But, when at a disadvantage in a fight, this intelligent Pokémon flees.
White The long hair around its face provides an amazing radar that lets it sense subtle changes in its surroundings.
Black 2 Though it is a very brave Pokémon, it's also smart enough to check its foe's strength and avoid battle.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
12 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
15 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
19 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
22 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
26 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
29 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
33 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
36 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
40 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 --
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Howl -- -- 40 -- Details
The user howls loudly to raise its spirit, boosting its Attack stat.
Sand-attack -- 100 15 -- Details
Sand is hurled in the target's face, reducing its accuracy.
Mud-slap 20 100 10 -- Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Lick 20 100 30 30 Details
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Fire Fang 65 95 15 10 Details
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Thunder Fang 65 95 15 10 Details
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Ice Fang 65 95 15 10 Details
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 60 45 25 45 55
Max Stats
Hindering Nature
Lv. 50 105 - 152 58 - 100 45 - 87 27 - 69 45 - 87 54 - 96
Lv. 100 200 - 294 112 - 197 85 - 170 49 - 134 85 - 170 103 - 188
Max Stats
Neutral Nature
Lv. 50 105 - 152 65 - 112 50 - 97 30 - 77 50 - 97 60 - 107
Lv. 100 200 - 294 125 - 219 95 - 189 55 - 149 95 - 189 115 - 209
Max Stats
Beneficial Nature
Lv. 50 105 - 152 71 - 123 55 - 106 33 - 84 55 - 106 66 - 117
Lv. 100 200 - 294 137 - 240 104 - 207 60 - 163 104 - 207 126 - 229

<--- #505
Watchog
#507
Herdier
--->

 
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