#546 Cottonee
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Cottonee
Japan: Monmen
モンメン
French: Doudouvet
German: Waumboll
Korean: 소미안
National: #546
BW Unova: #52
B2W2 Unova: #082
Male :50%
Female :50%
Abilities: Prankster - Infiltrator - Chlorophyll (Hidden Ability)
Prankster: Status category moves have their Speed Priority increased by 1
Infiltrator: The protections and stat boosts caused by the moves Reflect, Light Screen and Safeguard by the opponent are ignored.
Hidden Ability (Available):
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Classification Height Weight Capture Rate Base Egg Steps
Cotton Puff Pokémon 1’00”
0.3m
1.3lbs
0.6kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
34
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
Grass
Fairy
Evolutionary Chain
Locations - In-Depth Details
Black Pinwheel Forest, Abundant Shrine, Lostlorn ForestDetails
White Trade from Black
Black 2 Castelia City, Pinwheel Forest, Lostlorn Forest, Abundant Shrine, Victory RoadDetails
White 2 Trade Required
Dream World Pleasant Forest - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
White They go wherever the wind takes them. On rainy days, their bodies are heavier, so they take shelter beneath big trees.
Black 2 Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
4 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
8 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
10 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
13 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
17 Cotton Spore -- 100 40 --
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
19 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
22 Poisonpowder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.
26 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
28 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
31 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
35 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
37 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
40 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
44 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
46 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Memento -- 100 10 -- Details
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Beat Up ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Switcheroo -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 40 27 60 37 50 66
Max Stats
Hindering Nature
Lv. 50 100 - 147 28 - 71 58 - 100 37 - 80 49 - 91 63 - 106
Lv. 100 190 - 284 53 - 137 112 - 197 71 - 155 94 - 179 123 - 207
Max Stats
Neutral Nature
Lv. 50 100 - 147 32 - 79 65 - 112 42 - 89 55 - 102 71 - 118
Lv. 100 190 - 284 59 - 153 125 - 219 79 - 173 105 - 199 137 - 231
Max Stats
Beneficial Nature
Lv. 50 100 - 147 35 - 86 71 - 123 46 - 97 60 - 112 78 - 129
Lv. 100 190 - 284 64 - 168 137 - 240 86 - 190 115 - 218 150 - 254

<--- #545
Scolipede
#547
Whimsicott
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