#623 Golurk
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Golurk
Japan: Goruugu
ゴルーグ
French: Golemastoc
German: Golgantes
Korean: 골루그
National: #623
BW Unova: #129
B2W2 Unova: #272
Golurk is Genderless
Abilities: Iron Fist - Klutz - No Guard (Hidden Ability)
Iron Fist: The power of punching moves is increased by 20%.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Classification Height Weight Capture Rate Base Egg Steps
Automaton Pokémon 9’02”
2.8m
727.5lbs
330kg
90 6,400
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
99
Damage Taken
*0 *1 *2 *0 *2 *2 *0 *0.25 *1 *1 *1 *0.5 *0.5 *2 *1 *2 *1
Wild Hold Item Egg Groups

Light Clay
- 5%
Mineral
Evolutionary Chain
Locations
Black Evolve Golett
White Evolve Golett
Black 2 Dragonspiral Tower, Victory RoadDetails
White 2 Dragonspiral Tower, Victory RoadDetails
Trainer Locations  Details

Flavor Text
Black It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control.
White It is said that Golurk were ordered to protect people and Pokémon by the ancient people who made them.
Black 2 Golurk were created to protect people and Pokémon. They run on a mysterious energy.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
5 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
9 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
13 Shadow Punch 60 -- 20 --
The user throws a punch from the shadows. The punch lands without fail.
17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
21 Mega Punch 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
25 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
30 Dynamicpunch 100 50 5 100
The user punches the target with full, concentrated power. It confuses the target if it hits.
35 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
40 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
43 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
50 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
60 Hammer Arm 100 90 10 --
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
70 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 89 124 80 55 80 55
Max Stats
Hindering Nature
Lv. 50 149 - 196 116 - 158 76 - 118 54 - 96 76 - 118 54 - 96
Lv. 100 288 - 382 227 - 312 148 - 233 103 - 188 148 - 233 103 - 188
Max Stats
Neutral Nature
Lv. 50 149 - 196 129 - 176 85 - 132 60 - 107 85 - 132 60 - 107
Lv. 100 288 - 382 253 - 347 165 - 259 115 - 209 165 - 259 115 - 209
Max Stats
Beneficial Nature
Lv. 50 149 - 196 141 - 193 93 - 145 66 - 117 93 - 145 66 - 117
Lv. 100 288 - 382 278 - 381 181 - 284 126 - 229 181 - 284 126 - 229

<--- #622
Golett
#624
Pawniard
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