#644 Zekrom
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Zekrom
Japan: Zekrom
ゼクロム
French: Zekrom
German: Zekrom
Korean: 제크로무
National: #644
BW Unova: #150
B2W2 Unova: #296
Zekrom is Genderless
Abilities: Teravolt
Teravolt: It can attack the opponent regardless of their ability.
Classification Height Weight Capture Rate Base Egg Steps
Deep Black Pokémon 9’06”
2.9m
760.6lbs
345kg
45 30,720
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,250,000 Points
Slow
0 3 Attack Point(s)
0
Damage Taken
*1 *0.5 *0.5 *0.25 *0.5 *2 *1 *1 *2 *0.5 *1 *1 *1 *1 *2 *1 *0.5
Wild Hold Item Egg Groups
Zekrom cannot breed
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White N's Castle (Interact)Details
Black 2 Dragonspiral TowerDetails
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
White This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.
Black 2 This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Dragon Rage ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
8 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
15 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
22 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
29 Dragonbreath 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
36 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
43 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
50 Fusion Bolt 100 100 5 --
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
54 Dragon Claw 80 100 15 --
The user slashes the target with huge, sharp claws.
64 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
71 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
78 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
85 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
92 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
100 Bolt Strike 130 85 5 20
The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge, sharp claws.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM82 Dragon Tail 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor140905--
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor140905--
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Dragon Pulse9010010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Haze----30--
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.Movie 14 Giveaway

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 150 120 120 100 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 139 - 181 112 - 154 112 - 154 94 - 136 85 - 127
Lv. 100 310 - 404 274 - 359 220 - 305 220 - 305 184 - 269 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 155 - 202 125 - 172 125 - 172 105 - 152 95 - 142
Lv. 100 310 - 404 305 - 399 245 - 339 245 - 339 205 - 299 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 170 - 222 137 - 189 137 - 189 115 - 167 104 - 156
Lv. 100 310 - 404 335 - 438 269 - 372 269 - 372 225 - 328 203 - 306

<--- #643
Reshiram
#645
Landorus
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