#020 Raticate
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Raticate
Japan: Ratta
ラッタ
French: Rattatac
German: Rattikarl
Korean: 레트라
National: #020
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'04"
0.7m
40.8lbs
18.5kg
1273,840
Abilities: Run Away - Guts - Hustle (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Hidden Ability (Available through transfer):
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Flavor Text
X It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Y The webs on its hind legs enable it to cross rivers. It searches wide areas for food

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
4 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
7 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
10 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
13 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
16 Hyper Fang 80 90 15 10
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
19 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
20 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
24 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
29 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
34 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
39 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
44 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bite 60 100 25 30 Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Final Gambit ?? 100 5 -- Details
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Flame Wheel 60 100 25 10 Details
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
Fury Swipes 18 80 15 -- Details
The target is raked with sharp claws or scythes for two to five times in quick succession.
Last Resort 140 100 5 -- Details
This move can be used only after the user has used all the other moves it knows in the battle.
Me First ?? -- 20 -- Details
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Revenge 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Uproar 90 100 10 -- Details
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Covet 60 100 25 -- Move Tutor - B2W2
The user endearingly approaches the target, then steals the target's held item.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail 100 75 15 30 Move Tutor - B2W2
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Zen Headbutt 80 90 15 20 Move Tutor - B2W2
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Pluck 60 100 20 -- Gen IV TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 413 55 81 60 50 70 97
Max Stats
Hindering Nature
Lv. 50 115 - 162 77 - 119 58 - 100 49 - 91 67 - 109 91 - 134
Lv. 100 220 - 314 150 - 234 112 - 197 94 - 179 130 - 215 179 - 263
Max Stats
Neutral Nature
Lv. 50 115 - 162 86 - 133 65 - 112 55 - 102 75 - 122 102 - 149
Lv. 100 220 - 314 167 - 261 125 - 219 105 - 199 145 - 239 199 - 293
Max Stats
Beneficial Nature
Lv. 50 115 - 162 94 - 146 71 - 123 60 - 112 82 - 134 112 - 163
Lv. 100 220 - 314 183 - 287 137 - 240 115 - 218 159 - 262 218 - 322

<--- #019
Rattata
#021
Spearow
--->

 
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