#065 Alakazam
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Alakazam
Japan: Fudin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
National: #065
Central: #104
Coastal: #---
Mountain: #---
Hoenn: #042
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Psi Pokémon 4'11"
1.5m
105.8lbs
48.0kg
505,120
Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Magic Guard: Prevents all damage except from direct-attack moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Kadabra
Y Evolve Kadabra
Omega Ruby Evolve Kadabra
Alpha Sapphire Evolve Kadabra
Trainer Locations  Details
Flavor Text
X Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Omega Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Kinesis -- 80 15 --
The user distracts the target by bending a spoon. It lowers the target's accuracy.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
16 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
18 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
22 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
24 Ally Switch -- -- 15 --
The user teleports using a strange power and switches its place with one of its allies.
28 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
30 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
34 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
36 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
40 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
42 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
46 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
48 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
50 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Kinesis -- 80 15 --
The user distracts the target by bending a spoon. It lowers the target's accuracy.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
16 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
18 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
21 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
23 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
26 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
28 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
31 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
33 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
36 Ally Switch -- -- 15 --
The user teleports using a strange power and switches its place with one of its allies.
38 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
43 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
46 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ally Switch -- -- 15 -- Details
The user teleports using a strange power and switches its place with one of its allies.
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Fire Punch 75 100 15 10 Details
The target is punched with a fiery fist. It may also leave the target with a burn.
Guard Split -- -- 10 -- Details
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Knock Off 65 100 25 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.
Power Trick -- -- 10 -- Details
The user employs its psychic power to switch its Attack with its Defense stat.
Psycho Shift -- 100 10 -- Details
Using its psychic power of suggestion, the user transfers its status problems to the target.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Thunder Punch 75 100 15 10 Details
The target is punched with an electrified fist. It may also leave the target with paralysis.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Role Play -- -- 10 --
Lv. 41
The user mimics the target completely, copying the target's natural Ability.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 55 50 45 135 95 120
Max Stats
Hindering Nature
Lv. 50 115 - 162 49 - 91 45 - 87 126 - 168 90 - 132 112 - 154
Lv. 100 220 - 314 94 - 179 85 - 170 247 - 332 175 - 260 220 - 305
Max Stats
Neutral Nature
Lv. 50 115 - 162 55 - 102 50 - 97 140 - 187 100 - 147 125 - 172
Lv. 100 220 - 314 105 - 199 95 - 189 275 - 369 195 - 289 245 - 339
Max Stats
Beneficial Nature
Lv. 50 115 - 162 60 - 112 55 - 106 154 - 205 110 - 161 137 - 189
Lv. 100 220 - 314 115 - 218 104 - 207 302 - 405 214 - 317 269 - 372


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Alakazam
Japan: MegaFudin
メガフーディン
French: MegaAlakazam
German: Mega-Simsala
Korean: 메가후딘
National: #065
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Psi Pokémon 3'11"
1.2m
105.8lbs
48kg
50 5,120
Abilities: Trace
Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied.
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 590 55 50 65 175 95 150
Max Stats
Hindering Nature
Lv. 50 115 - 162 49 - 91 63 - 105 162 - 204 90 - 132 139 - 181
Lv. 100 220 - 314 94 - 179 121 - 206 319 - 404 175 - 260 274 - 359
Max Stats
Neutral Nature
Lv. 50 115 - 162 55 - 102 70 - 117 180 - 227 100 - 147 155 - 202
Lv. 100 220 - 314 105 - 199 135 - 229 355 - 449 195 - 289 305 - 399
Max Stats
Beneficial Nature
Lv. 50 115 - 162 60 - 112 77 - 128 198 - 249 110 - 161 170 - 222
Lv. 100 220 - 314 115 - 218 148 - 251 390 - 493 214 - 317 335 - 438

<--- #064
Kadabra
#066
Machop
--->

 
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