#121 Starmie
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
National: #121
Central: #---
Coastal: #035
Mountain: #---
Hoenn: #149
Starmie is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Mysterious Pokémon 3'07"
1.1m
176.4lbs
80.0kg
605,120
Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Wild Hold Item Egg Groups
 

Stardust
- 50%

Star Piece
- 5%
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 8 - FishDetails
Y Trade from X
Omega Ruby Evolve Staryu
Alpha Sapphire Evolve Staryu
Trainer Locations  Details
Flavor Text
X Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.
Y At the center of its body is a red core, which sends mysterious radio signals into the night sky.
Omega Ruby Starmie's center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”
Alpha Sapphire Starmie swims through water by spinning its star-shaped body as if it were a propeller on a ship. The core at the center of this Pokémon's body glows in seven colors.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
22 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
40 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Tackle 50 100 35 --
Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
Lv. 1
The user stiffens all the muscles in its body to raise its Defense stat.
Psywave ?? 100 15 --
Lv. 13
The target is attacked with an odd psychic wave. The attack varies in intensity.
Bubble Beam 65 100 20 10
Lv. 18
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Camouflage -- -- 20 --
Lv. 22
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Gyro Ball ?? 100 5 --
Lv. 24
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Brine 65 100 10 --
Lv. 28
If the target's HP is down to about half, this attack will hit with double the power.
Minimize -- -- 10 --
Lv. 31
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Reflect Type -- -- 15 --
Lv. 35
The user reflects the target's type, making it the same type as the target.
Power Gem 80 100 20 --
Lv. 37
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Psychic 90 100 10 10
Lv. 42
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Light Screen -- -- 30 --
Lv. 46
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Cosmic Power -- -- 20 --
Lv. 49
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Dive 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Twister 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 75 85 100 85 115
Max Stats
Hindering Nature
Lv. 50 120 - 167 72 - 114 81 - 123 94 - 136 81 - 123 108 - 150
Lv. 100 230 - 324 139 - 224 157 - 242 184 - 269 157 - 242 211 - 296
Max Stats
Neutral Nature
Lv. 50 120 - 167 80 - 127 90 - 137 105 - 152 90 - 137 120 - 167
Lv. 100 230 - 324 155 - 249 175 - 269 205 - 299 175 - 269 235 - 329
Max Stats
Beneficial Nature
Lv. 50 120 - 167 88 - 139 99 - 150 115 - 167 99 - 150 132 - 183
Lv. 100 230 - 324 170 - 273 192 - 295 225 - 328 192 - 295 258 - 361

<--- #120
Staryu
#122
Mr. Mime
--->

 
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