#226 Mantine
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Mantine
Japan: Mantain
マンタイン
French: Démanta
German: Mantax
Korean: 만타인
National: #226
Central Kalos: #---
Coastal Kalos: #140
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Kite Pokémon 6'11"
2.1m
485.0lbs
220.0kg
256,400
Abilities: Swift Swim - Water Absorb - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available through transfer):
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Sp. Defense Point(s)
Eligible
Damage Taken
*1 *0.5 *0.5 *4 *1 *1 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
To get Mantyke, you will need to breed while holding the Wave Incense
Locations
X Evolve Mantyke
Y Evolve Mantyke
Trainer Locations  Details
Flavor Text
X If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
3 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
11 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
14 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
16 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
19 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
23 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
27 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
32 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
39 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
46 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
49 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, etc., to inflict damage.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Twister 40 100 20 20 Details
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Water Sport -- -- 15 -- Details
The user soaks itself with water. The move weakens Fire-type moves for five turns.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Aqua Tail 90 90 10 -- Move Tutor - B2W2
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Gunk Shot 120 80 5 30 Move Tutor - B2W2
The user shoots filthy garbage at the target to attack. It may also poison the target.
Helping Hand -- -- 20 -- Move Tutor - B2W2
The user assists an ally by boosting the power of its attack.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Head 80 100 15 30 Move Tutor - B2W2
The user slams the target with its steel-hard head. It may also make the target flinch.
Seed Bomb 80 100 15 -- Move Tutor - B2W2
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind -- -- 30 -- Move Tutor - B2W2
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Defog -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
String Shot -- 95 40 -- Move Tutor - HGSS
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 65 40 70 80 140 70
Max Stats
Hindering Nature
Lv. 50 125 - 172 40 - 82 67 - 109 76 - 118 130 - 172 67 - 109
Lv. 100 240 - 334 76 - 161 130 - 215 148 - 233 256 - 341 130 - 215
Max Stats
Neutral Nature
Lv. 50 125 - 172 45 - 92 75 - 122 85 - 132 145 - 192 75 - 122
Lv. 100 240 - 334 85 - 179 145 - 239 165 - 259 285 - 379 145 - 239
Max Stats
Beneficial Nature
Lv. 50 125 - 172 49 - 101 82 - 134 93 - 145 159 - 211 82 - 134
Lv. 100 240 - 334 93 - 196 159 - 262 181 - 284 313 - 416 159 - 262

<--- #225
Delibird
#227
Skarmory
--->

 
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