#307 Meditite
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Meditite
Japan: Asanan
アサナン
French: Méditikka
German: Meditie
Korean: 요가랑
National: #307
Central Kalos: #143
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Meditate Pokémon 2'00"
0.6m
24.7lbs
11.2kg
1805,120
Abilities: Pure Power - Telepathy (Hidden Ability)
Pure Power: The Pokémon’s Attack stat is doubled in battle while having this ability.
Hidden Ability (Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Connecting Cave
Friend Safari
Details
Y Connecting Cave
Friend Safari
Details
Trainer Locations  Details
Flavor Text
X It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Y It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
4 Meditate -- -- 40 --
The user meditates to awaken the power deep within its body and raise its Attack stat.
8 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
11 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
18 Mind Reader -- -- 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
22 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
25 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
29 Force Palm 60 100 10 30
The target is attacked with a shock wave. It may also leave the target with paralysis.
32 High Jump Kick 130 90 10 --
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
36 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
39 Acupressure -- -- 30 --
The user applies pressure to stress points, sharply boosting one of its stats.
43 Power Trick -- -- 10 --
The user employs its psychic power to switch its Attack with its Defense stat.
46 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
50 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Bullet Punch 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Drain Punch 75 100 10 -- Details
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch 100 50 5 100 Details
The user punches the target with full, concentrated power. It confuses the target if it hits.
Fake Out 40 100 10 100 Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fire Punch 75 100 15 10 Details
The target is punched with a fiery fist. It may also leave the target with a burn.
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Power Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Psycho Cut 70 100 20 -- Details
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Thunder Punch 75 100 15 10 Details
The target is punched with an electrified fist. It may also leave the target with paralysis.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Gravity -- -- 5 -- Move Tutor - B2W2
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Helping Hand -- -- 20 -- Move Tutor - B2W2
The user assists an ally by boosting the power of its attack.
Low Kick ?? 100 20 -- Move Tutor - B2W2
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat -- -- 15 -- Move Tutor - B2W2
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split -- -- 20 -- Move Tutor - B2W2
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle -- -- 10 -- Move Tutor - B2W2
The user recycles a held item that has been used in battle so it can be used again.
Role Play -- -- 10 -- Move Tutor - B2W2
The user mimics the target completely, copying the target's natural Ability.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick -- 100 10 -- Move Tutor - B2W2
The user catches the target off guard and swaps its held item with its own.
Zen Headbutt 80 90 15 20 Move Tutor - B2W2
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Vacuum Wave 40 100 30 -- Move Tutor - PtHGSS
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 280 30 40 55 40 55 60
Max Stats
Hindering Nature
Lv. 50 90 - 137 40 - 82 54 - 96 40 - 82 54 - 96 58 - 100
Lv. 100 170 - 264 76 - 161 103 - 188 76 - 161 103 - 188 112 - 197
Max Stats
Neutral Nature
Lv. 50 90 - 137 45 - 92 60 - 107 45 - 92 60 - 107 65 - 112
Lv. 100 170 - 264 85 - 179 115 - 209 85 - 179 115 - 209 125 - 219
Max Stats
Beneficial Nature
Lv. 50 90 - 137 49 - 101 66 - 117 49 - 101 66 - 117 71 - 123
Lv. 100 170 - 264 93 - 196 126 - 229 93 - 196 126 - 229 137 - 240

<--- #306
Aggron
#308
Medicham
--->

 
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