#353 Shuppet
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Shuppet Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Shuppet
Japan: Kagebouzu
カゲボウズ
French: Polichombr
German: Shuppet
Korean: 어둠대신
National: #353
Central: #---
Coastal: #---
Mountain: #122
Hoenn: #151
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Puppet Pokémon 2'00"
0.6m
5.1lbs
2.3kg
2256,400
Abilities: Insomnia - Frisk - Cursed Body (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
35 1 Attack Point(s)
Not Eligible/Known
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Spell Tag
- 5%
Amorphous
Evolutionary Chain
Locations - In-Depth Details
X Breed Banette
Friend Safari
Y Breed Banette
Friend Safari
Omega Ruby Route 121, Route 123, Mt. PyreDetails
Alpha Sapphire Route 121, Route 123, Mt. PyreDetails
Trainer Locations  Details
Flavor Text
X It uses its horn to feed on envy and malice-- or so it's said. It's very active at night.
Y It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Omega Ruby Shuppet is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings of vengeance, this Pokémon will appear in a swarm and line up beneath the eaves of that person's home.
Alpha Sapphire Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
4 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
10 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
13 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
16 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
19 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
22 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
26 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status problems.
30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
34 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
38 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
42 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
46 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
50 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
4 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
10 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
13 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
16 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
19 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status problems.
26 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
34 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
38 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
42 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
46 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
50 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
54 Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Astonish 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Gunk Shot 120 80 5 30 Details
The user shoots filthy garbage at the target to attack. It may also poison the target.
Imprison -- -- 10 -- Details
If the opponents know any move also known by the user, the opponents are prevented from using it.
Ominous Wind 60 100 5 10 Details
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Phantom Force 90 100 10 -- Details
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Shadow Sneak 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes first.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 295 44 75 35 63 33 45
Max Stats
Hindering Nature
Lv. 50 104 - 151 72 - 114 36 - 78 61 - 103 34 - 76 45 - 87
Lv. 100 198 - 292 139 - 224 67 - 152 117 - 202 63 - 148 85 - 170
Max Stats
Neutral Nature
Lv. 50 104 - 151 80 - 127 40 - 87 68 - 115 38 - 85 50 - 97
Lv. 100 198 - 292 155 - 249 75 - 169 131 - 225 71 - 165 95 - 189
Max Stats
Beneficial Nature
Lv. 50 104 - 151 88 - 139 44 - 95 74 - 126 41 - 93 55 - 106
Lv. 100 198 - 292 170 - 273 82 - 185 144 - 247 78 - 181 104 - 207

<--- #352
Kecleon
#354
Banette
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