#395 Empoleon
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Empoleon
Japan: Enperuto
エンペルト
French: Pingoléon
German: Impoleon
Korean: 엠페르트
National: #395
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Emperor Pokémon 5'07"
1.7m
186.3lbs
84.5kg
455,120
Abilities: Torrent - Defiant (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*0.5 *1 *0.5 *2 *1 *0.25 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *1 *0.5 *1 *0.25 *0.5
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Flavor Text
X It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice.
Y The three horns that extend from its beak attest to its power. The leader has the biggest horns.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
8 Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
11 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
15 Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
16 Metal Claw 50 95 35 10
The target is raked with steel claws. It may also raise the user's Attack stat.
19 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
24 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
28 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
33 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
36 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
39 Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
46 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
52 Drill Peck 80 100 20 --
A corkscrewing attack with the sharp beak acting as a drill.
59 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Double Hit 35 90 10 -- Details
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Feather Dance -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Icy Wind 55 95 15 100 Details
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Snore 50 100 15 30 Details
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Hydro Cannon150905--
The target is hit with a watery blast. The user must rest on the next turn, however.
Water Pledge8010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Water Sport -- -- 15 --
Lv. 11
The user soaks itself with water. The move weakens Fire-type moves for five turns.
Bide ?? -- 10 --
Lv. 24
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Pound 40 100 35 --
Lv. 1
The target is physically pounded with a long tail or a foreleg, etc.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Covet 60 100 25 -- Move Tutor - B2W2
The user endearingly approaches the target, then steals the target's held item.
Hydro Cannon 150 90 5 -- Move Tutor - B2W2
The target is hit with a watery blast. The user must rest on the next turn, however.
Iron Defense -- -- 15 -- Move Tutor - B2W2
The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Stealth Rock -- -- 20 -- Move Tutor - B2W2
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Water Pledge 80 100 10 -- Move Tutor - B2W2
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Pluck 60 100 20 -- Gen IV TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Defog -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 84 86 88 111 101 60
Max Stats
Hindering Nature
Lv. 50 144 - 191 81 - 124 83 - 126 104 - 146 95 - 137 58 - 100
Lv. 100 278 - 372 159 - 243 162 - 247 204 - 288 186 - 270 112 - 197
Max Stats
Neutral Nature
Lv. 50 144 - 191 91 - 138 93 - 140 116 - 163 106 - 153 65 - 112
Lv. 100 278 - 372 177 - 271 181 - 275 227 - 321 207 - 301 125 - 219
Max Stats
Beneficial Nature
Lv. 50 144 - 191 100 - 151 102 - 154 127 - 179 116 - 168 71 - 123
Lv. 100 278 - 372 194 - 298 199 - 302 249 - 353 227 - 331 137 - 240

<--- #394
Prinplup
#396
Starly
--->

 
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