#597 Ferroseed
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Ferroseed
Japan: Tesshiido
テッシード
French: Grindur
German: Kastadur
Korean: 철시드
National: #597
Central Kalos: #---
Coastal Kalos: #069
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Thorn Seed Pokémon 2'00"
0.6m
41.4lbs
18.8kg
2555,120
Abilities: Iron Barbs
Iron Barbs: If this Pokémon is touched the opponent will receive damage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Damage Taken
*0.5 *4 *0.5 *0.5 *0.25 *1 *2 *0 *1 *1 *0.5 *1 *0.5 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Sticky Barb
- 5%
Grass
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Glittering Cave, Reflection Cave
Friend Safari
Details
Y Glittering Cave, Reflection Cave
Friend Safari
Details
Trainer Locations  Details
Flavor Text
X When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
Y It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
6 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
9 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
14 Metal Claw 50 95 35 10
The target is raked with steel claws. It may also raise the user's Attack stat.
18 Pin Missile 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
21 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
26 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Mirror Shot 65 85 10 30
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
35 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
38 Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
43 Iron Head 80 100 15 30
The user slams the target with its steel-hard head. It may also make the target flinch.
47 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
52 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
55 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Acid Spray 40 100 20 100 Details
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Gravity -- -- 5 -- Details
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Leech Seed -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Rock Climb 90 85 20 20 Details
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endeavor ?? 100 5 -- Move Tutor - B2W2
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain 75 100 10 -- Move Tutor - B2W2
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Magnet Rise -- -- 10 -- Move Tutor - B2W2
The user levitates using electrically generated magnetism for five turns.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 44 50 91 24 86 10
Max Stats
Hindering Nature
Lv. 50 104 - 151 49 - 91 86 - 128 26 - 68 81 - 124 13 - 55
Lv. 100 198 - 292 94 - 179 168 - 252 47 - 132 159 - 243 22 - 107
Max Stats
Neutral Nature
Lv. 50 104 - 151 55 - 102 96 - 143 29 - 76 91 - 138 15 - 62
Lv. 100 198 - 292 105 - 199 187 - 281 53 - 147 177 - 271 25 - 119
Max Stats
Beneficial Nature
Lv. 50 104 - 151 60 - 112 105 - 157 31 - 83 100 - 151 16 - 68
Lv. 100 198 - 292 115 - 218 205 - 309 58 - 161 194 - 298 27 - 130

<--- #596
Galvantula
#598
Ferrothorn
--->

 
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