#613 Cubchoo
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Cubchoo
Japan: Kumasyun
クマシュン
French: Polarhume
German: Petznief
Korean: 코고미
National: #613
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #081
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Chill Pokémon 1'08"
0.5m
18.7lbs
8.5kg
1205,120
Abilities: Snow Cloak - Rattled (Hidden Ability)
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Frost CavernDetails
Y Frost CavernDetails
Flavor Text
X Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves.
Y Their snot is a barometer of health. When healthly, their snot is sticky and the power of their ice moves increases.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
5 Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
9 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
13 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
15 Play Nice -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
17 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
21 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
25 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
29 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
33 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
36 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
41 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
45 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
49 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
53 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
57 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM79 Frost Breath 60 90 10 100
The user blows a cold breath on the target. This attack always results in a critical hit.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Assurance 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Avalanche 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Play Rough 90 90 10 10 Details
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Covet 60 100 25 -- Move Tutor - B2W2
The user endearingly approaches the target, then steals the target's held item.
Low Kick ?? 100 20 -- Move Tutor - B2W2
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower 120 100 5 100 Move Tutor - B2W2
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 55 70 40 60 40 40
Max Stats
Hindering Nature
Lv. 50 115 - 162 67 - 109 40 - 82 58 - 100 40 - 82 40 - 82
Lv. 100 220 - 314 130 - 215 76 - 161 112 - 197 76 - 161 76 - 161
Max Stats
Neutral Nature
Lv. 50 115 - 162 75 - 122 45 - 92 65 - 112 45 - 92 45 - 92
Lv. 100 220 - 314 145 - 239 85 - 179 125 - 219 85 - 179 85 - 179
Max Stats
Beneficial Nature
Lv. 50 115 - 162 82 - 134 49 - 101 71 - 123 49 - 101 49 - 101
Lv. 100 220 - 314 159 - 262 93 - 196 137 - 240 93 - 196 93 - 196

<--- #612
Haxorus
#614
Beartic
--->

 
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