#677 Espurr
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Espurr
Japan: Nyasupa
ニャスパー
French: Psystigri
German: Psiau
Korean: 냐스퍼
National: #677
Central Kalos: #114
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Restraint Pokémon 1'00"
0.3m
7.7lbs
3.5kg
2285,120
Abilities: Keen Eye - Infiltrator - Own Tempo (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Hidden Ability (Available):
Own Tempo: The Pokémon cannot be Confused while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 6
Friend Safari
Details
Y Route 6
Friend Safari
Details
Trainer Locations  Details
Flavor Text
X The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.
Y It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Covet 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
9 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
13 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
17 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
19 Fake Out 40 100 10 100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Disarming Voice 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
25 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Assist -- -- 20 -- Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.



Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 355 62 48 54 63 60 68
Max Stats
Hindering Nature
Lv. 50 122 - 169 47 - 90 53 - 95 61 - 103 58 - 100 65 - 108
Lv. 100 234 - 328 90 - 175 101 - 186 117 - 202 112 - 197 126 - 211
Max Stats
Neutral Nature
Lv. 50 122 - 169 53 - 100 59 - 106 68 - 115 65 - 112 73 - 120
Lv. 100 234 - 328 101 - 195 113 - 207 131 - 225 125 - 219 141 - 235
Max Stats
Beneficial Nature
Lv. 50 122 - 169 58 - 110 64 - 116 74 - 126 71 - 123 80 - 132
Lv. 100 234 - 328 111 - 214 124 - 227 144 - 247 137 - 240 155 - 258

<--- #676
Furfrou
#678
Meowstic
--->

 
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