#693 Clawitzer
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Clawitzer Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Clawitzer
Japan: Bloster
ブロスター
French: Gamblast
German: Wummer
Korean: 블로스터
National: #693
Central: #---
Coastal: #033
Mountain: #---
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Howitzer Pokémon 4'03"
1.3m
77.8lbs
35.3kg
553,840
Abilities: Mega Launcher
Mega Launcher: Increases the power of Aura and Pulse moves by 50%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 8, Ambrette Town, Cyllage City - FishDetails
Y Trade from X
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Evolve Clauncher
Trainer Locations  Details
Flavor Text
X Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.
Y By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.
Omega Ruby Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.
Alpha Sapphire By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dragon Pulse 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
Aura Sphere 80 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
7 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
9 Vice Grip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
12 Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
16 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
20 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
25 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
30 Crabhammer 100 90 10 --
The target is hammered with a large pincer. Critical hits land more easily.
34 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
42 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
47 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
53 Muddy Water 90 85 10 30
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
57 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
63 Dragon Pulse 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
67 Aura Sphere 80 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ORAS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Aqua Jet 40 100 20 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Crabhammer 100 90 10 -- Details
The target is hammered with a large pincer. Critical hits land more easily.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment -- 100 15 -- Details
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Dragon Pulse8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 71 73 88 120 89 59
Max Stats
Hindering Nature
Lv. 50 131 - 178 70 - 112 83 - 126 112 - 154 84 - 126 57 - 99
Lv. 100 252 - 346 135 - 220 162 - 247 220 - 305 164 - 249 110 - 195
Max Stats
Neutral Nature
Lv. 50 131 - 178 78 - 125 93 - 140 125 - 172 94 - 141 64 - 111
Lv. 100 252 - 346 151 - 245 181 - 275 245 - 339 183 - 277 123 - 217
Max Stats
Beneficial Nature
Lv. 50 131 - 178 85 - 137 102 - 154 137 - 189 103 - 155 70 - 122
Lv. 100 252 - 346 166 - 269 199 - 302 269 - 372 201 - 304 135 - 238

<--- #692
Clauncher
#694
Helioptile
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