#248 Tyranitar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tyranitar
Japan: Bangirasu
バンギラス
French: Tyranocif
German: Despotar
Korean: 마기라스
National: #248
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #104
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Armor Pokémon 6'07"
2.0m
445.3lbs
202.0kg
4510,240
Abilities: Sand Stream - Unnerve (Hidden Ability)
Sand Stream: Sandstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations
X Trade from Y
Y Evolve Pupitar
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Fang  
Quite an appealing move.
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Bite
Badly startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
Screech  
Makes audience expect little of other contestants.
5 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
10 Screech  
Makes audience expect little of other contestants.
14 Chip Away  
Excites the audience in any kind of contest.
19 Rock Slide
Startles all of the Pokémon to act before the user.
23 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
34 Dark Pulse  
Quite an appealing move.
41 Payback  
Works great if the user goes last this turn.
47 Crunch
Badly startles the last Pokémon to act before the user.
54 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
63 Stone Edge  
Affected by how well the previous Pokémon's move went.
73 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
82 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Assurance   Details
Works better the later it is used in a turn.
Curse   Details
Causes the user to move later on the next turn.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Iron Head   Details
Quite an appealing move.
Iron Tail   Details
Quite an appealing move.
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Stomp   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Ice Punch  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 100 134 110 95 100 61
Max Stats
Hindering Nature
Lv. 50 160 - 207 125 - 167 103 - 145 90 - 132 94 - 136 59 - 101
Lv. 100 310 - 404 245 - 330 202 - 287 175 - 260 184 - 269 114 - 198
Max Stats
Neutral Nature
Lv. 50 160 - 207 139 - 186 115 - 162 100 - 147 105 - 152 66 - 113
Lv. 100 310 - 404 273 - 367 225 - 319 195 - 289 205 - 299 127 - 221
Max Stats
Beneficial Nature
Lv. 50 160 - 207 152 - 204 126 - 178 110 - 161 115 - 167 72 - 124
Lv. 100 310 - 404 300 - 403 247 - 350 214 - 317 225 - 328 139 - 243


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Tyranitar
Japan: MegaBangirasu
メガバンギラス
French: MegaTyranocif
German: Mega-Despotar
Korean: 메가마기라스
National: #248
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Armor Pokémon 8'02"
2.5m
562.2lbs
255kg
45 10,240
Abilities: Sand Stream
Sand Stream: Sandstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *4 *0.5 *2 *0.5 *0 *2 *1 *0.5 *1 *0.5 *2 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 100 164 150 95 120 71
Max Stats
Hindering Nature
Lv. 50 160 - 207 152 - 194 139 - 181 90 - 132 112 - 154 68 - 110
Lv. 100 310 - 404 299 - 384 274 - 359 175 - 260 220 - 305 132 - 216
Max Stats
Neutral Nature
Lv. 50 160 - 207 169 - 216 155 - 202 100 - 147 125 - 172 76 - 123
Lv. 100 310 - 404 333 - 427 305 - 399 195 - 289 245 - 339 147 - 241
Max Stats
Beneficial Nature
Lv. 50 160 - 207 185 - 237 170 - 222 110 - 161 137 - 189 83 - 135
Lv. 100 310 - 404 366 - 469 335 - 438 214 - 317 269 - 372 161 - 265

<--- #247
Pupitar
#249
Lugia
--->

 
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