#073 Tentacruel
General Location Attacks Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Tentacruel
Japan: Dokukurage
ドククラゲ
French: Tentacruel
German: Tentoxa
Korean: 독파리
#073
Classification Height Weight Capture Rate
Jellyfish Pokémon 5'03"
1.6m
121.3lbs
55.0kg
60
Experience Growth Effort Values Earned
1,250,000 Points
Slow
80 Hit Points
70 Attack
65 Defense
120 Special
100 Speed
Damage Taken
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *2 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Evolve Tentacool
Green (Jp.)Blue (Intl.) Evolve Tentacool
Blue (Jp.) Evolve Tentacool
Yellow Route 19, Route 20, Route 21Details

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Acid 40 100 30 10
A POISON-type attack. Has a one-in-three chance of lowering the target's DEFENSE.
Supersonic -- 55 20 --
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target.
Wrap 15 85 20 --
Traps and squeezes the target over two to five turns. The target cannot move while under attack.
7 Supersonic -- 55 20 --
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target.
13 Wrap 15 85 20 --
Traps and squeezes the target over two to five turns. The target cannot move while under attack.
18 Poison Sting 15 100 35 --
A POISON-type attack. Has a one-in- five chance of leaving the target with the lingering effects of poison.
22 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
27 Constrict 10 100 35 10
A NORMAL-type attack. Has a one-in-three chance of reducing the target's SPEED.
35 Barrier -- 100 30 --
Instantly forms a barrier between the user and the opponent. DEFENSE is sharply increased.
43 Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
50 Hydro Pump 120 80 5 --
The strongest WATER-type attack. However, while it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 435 80 70 65 120 100
Max Stats Lv. 50 140 - 186 75 - 121 70 - 116 125 - 171 105 - 151
Lv. 100 270 - 363 145 - 238 135 - 228 245 - 338 205 - 298

<--- #072
Tentacool
#074
Geodude
--->

 
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