#107 Hitmonchan
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Hitmonchan
Japan: Ebiwalar
エビワラー
French: Tygnon
German: Nockchan
Korean: 홍수몬
#107
Classification Height Weight Capture Rate
Punching Pokémon 4'07"
1.4m
110.7lbs
50.2kg
45
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
50 Hit Points
105 Attack
79 Defense
35 Special
76 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1
Evolutionary Chain
Locations
Red Saffron City Fighting Dojo
Green (Jp.)Blue (Intl.) Saffron City Fighting Dojo
Blue (Jp.) Saffron City Fighting Dojo
Yellow Saffron City Fighting Dojo

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Comet Punch 18 85 15 --
Although each slap is weak, this attack hits the target two to five times in succession.
Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
33 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
38 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
43 Thunder Punch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
48 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
53 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 345 50 105 79 35 76
Max Stats Lv. 50 110 - 156 110 - 156 84 - 130 40 - 86 81 - 127
Lv. 100 210 - 303 215 - 308 163 - 256 75 - 168 157 - 250

<--- #106
Hitmonlee
#108
Lickitung
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