#126 Magmar
General Location Attacks Stats
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Magmar
Japan: Boober
ブーバー
French: Magmar
German: Magmar
Korean: 마그마
#126
Classification Height Weight Capture Rate
Spitfire Pokémon 4'03"
1.3m
98.1lbs
44.5kg
45
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
65 Hit Points
95 Attack
57 Defense
85 Special
93 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Trade from Green or Blue
Green (Jp.)Blue (Intl.) Pokémon MansionDetails
Blue (Jp.) Trade from Green
Yellow Trade from Green or Blue

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Ember 40 100 25 10
A FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
36 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
39 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type technique.
43 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
48 Smokescreen -- 100 20 --
Creates an obscuring cloud of smoke that reduces the enemy's accuracy.
52 Smog 20 70 20 50
Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target.
55 Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 395 65 95 57 85 93
Max Stats Lv. 50 125 - 171 100 - 146 62 - 108 90 - 136 98 - 144
Lv. 100 240 - 333 195 - 288 119 - 212 175 - 268 191 - 284

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Electabuzz
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Pinsir
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