#131 Lapras
General Location Attacks Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Lapras
Japan: Laplace
ラプラス
French: Lokhlass
German: Lapras
Korean: 라프라스
#131
Classification Height Weight Capture Rate
Transport Pokémon 8'02"
2.5m
485.0lbs
220.0kg
45
Experience Growth Effort Values Earned
1,250,000 Points
Slow
130 Hit Points
85 Attack
80 Defense
95 Special
60 Speed
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1
Evolutionary Chain
Locations
Red Gift in Silph Co.
Green (Jp.)Blue (Intl.) Gift in Silph Co.
Blue (Jp.) Gift in Silph Co.
Yellow Gift in Silph Co.

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
16 Sing -- 55 15 --
A special NORMAL-type technique. A soothing melody lulls the target to sleep.
20 Mist -- 100 30 --
Provides full protection against any enemy status attack, such as those that lower DEFENSE.
25 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
31 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type technique.
38 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
46 Hydro Pump 120 80 5 --
The strongest WATER-type attack. However, while it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM07 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM23 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 450 130 85 80 95 60
Max Stats Lv. 50 190 - 236 90 - 136 85 - 131 100 - 146 65 - 111
Lv. 100 370 - 463 175 - 268 165 - 258 195 - 288 125 - 218

<--- #130
Gyarados
#132
Ditto
--->

 
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