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This is an attack list depicting every single attack that is currently attainable in Ruby and Sapphire. This list was created by Mild_Altaria for SPP:

Name PP Att. Acc. Type Effect Contest Type Appeal Jam
Absorb 20 20 100
Restores HP equal to half the damage caused by Foe
Acid 30 40 100
Has 10% chance of lowering Foe's defense by 1 level
Acid Armor 40 - -
Raises Defense by two levels
 
Aerial Ace 20 60 -
Hits foe unavoidably
 
Agility 30 - -
Raises Pokemon's Speed by 2 levels
 
Air Cutter 25 55 95
High Chance for a critical Hit
Amnesia 20 - -
Raises Special Defense by 2 levels
 
AncientPower 5 60 100
Has 10% chance of raising attack, defense, sp. attack, sp. defense, and speed by 1 level
 
Arm Thrust 20 15 100
Attacks 2-5 turns per turn
Aromatherapy 5 - -
heals all critical conditions of all pokemon in party.
 
Assist 20 - 100
Uses a random move of a pokemon not in battle
 
Astonish 15 30 100
Has 30% chance of causing Flinch
Attract 15 - 100
Causes foe of opposite gender to become attracted (50% chance can't move each turn.)
 
Aurora Beam 20 65 100
Has 10% chance of lowering Foe's attack 1 level.
Barrier 30 - -
Raises Defense by 2 levels
 
Baton Pass 40 - -
Can switch pokemon with another, passing on many status/skill changes
 
Belly Drum 10 - -
Decreases HP by 50% and increases Attack to maximum possible.
 
Bide 10 - 100
Doubles damage received while waiting 2 turns and inflicts it on the foe.
 
Bind 20 15 75
Damages For for 2-5 turns; Foe can't escape until completed
 
Bite 25 60 100
Has 30% chance of causing flinch
Blaze Kick 10 85 90
Has a high chance for a critical hit; 10% chance of causing burn
 
Blizzard 5 120 70
Has 10% chance of causing Freeze
 
Block 5 - 100
Prevents foe from escaping and switching during battles
 
Body Slam 15 85 100
Has 30% chance of causing Paralyze
Bounce 5 85 85
Helps pokemon avoid attack on 1st turn then strike on 2nd; 30% chance of causing Paralyze
 
Brick Break 15 75 100
Shatters Foe's Reflect and Light Screen protection
Bubble 30 20 100
Has 10% chance of reducing Foe's speed 1 level
BubbleBeam 20 65 100
Has 10% chance of reducing Foe's speed 1 level
Bulk Up 20 - -
Raises attack and defense 1 level
 
Bullet Seed 30 10 100
attacks 2-5 times per turn
Calm Mind 20 - -
Raises Sp.Attack and Sp. Defense 1 level
 
Camouflage 20 - 100
Changes Pokemon type
 
Charge 20 - 100
Doubles the power of the Electric type move that's next used.
 
Charm 20 - 100
Lowers Foe's attack by 2 levels
Clamp 10 35 75
Damages for for 2-5 turns; for can't escape until completed
 
Confuse Ray 10 - 100
Causes Foe to have Confuse status
 
Confusion 25 50 100
Has 10% chance of causing Foe with Confuse status
Constrict 35 10 100
Has 10% chance of lowering foe's speed
Cosmic Power 20 - -
Raises Sp.Attack and Sp. Defense by 1 level
 
Cotton Spore 40 - 85
Lowers foe's speed 2 levels
Counter 20 - 100
Attacks 2nd, doing x2 physical attack damage that foe did to pokemon
 
Covet 40 40 100
Takes a Foe's held Item (If any)
 
CrabHammer 10 90 85
High chance for a critical hit
 
Cross Chop 5 100 80
High chance for a critical Hit
 
Crunch 15 80 100
Has 20% chance of lowering foe's SP.Defense 1 level
Crush Claw 10 75 95
Has 50% chance of lowering Foe's Defense 1 level
Curse 10 - -
Raises Attack/Defense 1 level but reduces speed 1 level; halves ghost's HP and quarters foe's HP each turn
 
Cut 30 50 95
Cuts down small trees outside of battle
Defense Curl 40 - -
Raises Defense 1 level
 
Destiny Bond 5 - -
Causes for to faint if pokemon faints

 
Detect 5 - -
Wards off foe's moves for 1 turn; success falls if used consecutively
 
Dig 10 60 100
Helps pokemon avoid attack on first turn then strike on 2nd; returns to overworld outside of battle
 
Disable 20 - 55
Disables foe's most recently used move for several turns
 
Dive 10 60 100
Helps pokemon avoid attack on 1st turn then strike on 2nd; dives underwater outside of battle
 
Dizzy Punch 10 70 100
Has 20% chance of causing Confuse status
Double Kick 30 30 100
Attacks twice per turn
 
Double Team 15 - -
Raises evasiveness by 1 level
 
Double-Edge 15 120 100
Inflicts pokemon with 1/3 damage inflicted on for

 
Double Slap 10 15 85
Attacks 2-5 times per turn
Dragon Claw 15 80 100
No extra effect beyond damaging foe
Dragon Dance 20 - -
Raises Attack and Speed 1 level
 
Dragon Rage 10 - 100
Causes 40 points of damage regardless of other battle factors
 
DragonBreath 20 60 100
Has 30% chance of causing Paralyze condition
Dream Eater 15 100 100
Damages foe and restores own HP equal to 1/2 inflicted damage, if foe has sleep condition
Drill Peck 20 80 100
No extra effect beyond damaging foe
 
Dynamicpunch 5 100 50
Causes foe to have Confuse status
Earthquake 10 100 100
Inflicts twice the damage if foe is using dig
Ember 25 40 100
has 10% of causing burn
 
Encore 5 - 100
Forces for to repeat most recently used move for 3-6 turns
 
Endeavor 5 - 100
Inflicts damage equal to your foe's HP minus your HP
 
Endure 10 - -
Keep 1 HP even if foe's next move would cause you to faint; success drops if used repeatedly
 
Eruption 5 150 100
Inflicts less damage if your HP is lower
 
Explosion 5 250 100
Inflicts a massive amount of damage but causes you to faint

 
Extrasensory 30 80 100
Has 10% chance of causing Flinch
ExtremeSpeed 5 80 100
Causes you to move first in turn
 
Façade 20 70 100
Doubles Attack is you have a poison, paralyze, or burn condition
 
Faint Attack 20 60 -
Will always strike for successfully
 
Fake out 10 40 100
Causes Flinch, but move causes its damage and effect only on the first turn
Fake Tears 20 - 100
Lowers foe's Sp.Defense 2 levels
 
False Swipe 40 40 100
Leaves foe with 1 HP even if move would cause foe to faint
Fire Blast 5 120 85
Has 10% chance of causing burn
 
Fire Punch 15 75 100
Has 10% chance of causing burn
 
Fire Spin 15 15 70
Damages for for 2-5 turns; for can't escape until completed
 
Fissure 5 - 30
Causes foe to faint
Flail 15 - 100
Inflicts higher damage if your HP is lower
 
Flamethrower 15 95 100
Has 10% chance of causing burn
 
Flash 20 - 70
Lowers Foe's accuracy 1 level; lights up dark caves outside of battles
 
Flatter 15 - 100
Causes foe to become confused and raises for Sp.Attack 1 level
 
Fly 15 70 95
Helps pokemon avoid attack on first turn then strike on 2nd; can fly to towns previously visited
 
Focus Energy 30 - -
Has a high chance for a critical hit
Focus Punch 20 150 100
Causes you to move last in turn and flinch if foe's move connects
 
Foresight 40 - 100
Returns foe's evasiveness to normal; exposes Ghost types to Normal and fighting type attacks
 
Frustration 20 - 100
Inflicts higher damage if your pokemon likes its trainer less
 
Fury Attack 20 15 85
Attacks 2-5 times per turn
Fury Cutter 20 10 95
Doubles damage from Fury Cutter's use in previous turn (if hit foe)
 
Fury Swipes PP: 18 80
Attacks 2-5 times per turn
Future Sight 15 80 90
Waits 2 turns then inflicts damage on Foe on third turn
 
Giga Drain 15 60 100
Damages foe and restores own HP equal to 1/2 damage inflicted
Glare 5 - 75
Causes Paralyze condition
Grasswhistle 15 - 55
Causes Sleep Condition
Growl 40 - 100
Lowers foe's defense by 1 level
 
Growth 40 - -
Raises Sp.Attack 1 level
 
Grudge 5 - 100
Eliminates all PP from move that causes you to faint in battle
 
Guillotine 5 - 30
Causes foe to faint; the lower the foe's level is than yours, the better accuracy comes; can't hit higher
Gust 35 40 100
Inflicts double damage is foe is using Fly
 
Hail 10 - -
Changes weather to hail which damages non-ice types foes for 5 turns
Harden 30 - -
Raises Defense 1 level
 
Haze 30 - -
Returns your and your foes stats to normal
 
Headbutt 15 70 100
Has 30% chance of causing flinching
Heal Bell 5 - -
Heals all critical conditions in all pokemon in party
 
Heat Wave 10 100 90
Has 10% chance of causing burn
 
Helping Hand 20 - 100
Raises power of partner's move in 2 on 2 battles
 
Hi Jump Kick 20 85 90
Inflicts 1/4 damage if attack doesn't strike foe

 
Hidden Power 15 - 100
Has type and effect that vary with the pokemon using it
 
Horn Attack 25 65 100
No extra effect beyond damaging foe
 
Horn Drill 5 - 30
Causes foe to faint
Howl 40 - -
Raises attack 1 level
 
Hydro Pump 5 120 85
No extra effect beyond damaging foe
 
Hyper Beam 5 150 90
Causes massive destruction but forfeits next move
Hyper Voice 10 90 100
No extra effect beyond damaging foe
Hypnosis 20 - 60
Causes Sleep condition
Ice Ball 20 30 90
Repeats 5 turns unless misses; damage more each turn; x2 damage after using defense curl
 
Ice Beam 10 95 100
Has 10% chance of causing Freeze
Ice Punch 15 75 100
Has 10% chance of causing freeze
 
Icy Wind 15 55 95
Lowers foe's speed by 2 levels
Imprison 10 - 100
Prevents for from using the four moves the pokemon knows
 
Ingrain 20 - 100
Restores HP each turn but pokemon can't switch out
 
Iron Defense 15 - -
Raises defense 2 levels
 
Iron Tail 15 100 75
Has 30% chance of lowering foe's defense 1 level
Karate Chop 25 50 100
Has a high chance for a critical hit
 
Kinesis 15 - 80
Lowers foe's accuracy 1 level
 
Knock Off 20 20 100
Takes a foe's held item and returns it when battle ends
Leaf Blade 15 70 100
Has a high chance for a critical hit
 
Leech Life 15 20 100
Damages for and restores own HP equal to 1/2 inflicted damage
Leech Seed 10 - 90
Siphons foe's HP into your HP every turn; effect persists if you switch out
Leer 30 - 100
Lowers foe's defense 1 level
 
Lick 30 20 100
Has 30% of causing Paralyze
Light Screen 30 - -
Halves damage from foe's special attack for 5 turns
 
Lock on 5 - 100
Causes next move to hit always successfully
 
Low Kick 20 - 100
Inflicts higher damage if your foe's weight is heavier
Luster Purge 5 70 100
Has 50% chance of lowering foe's SP defense1 level
Mach Punch 30 40 100
Causes you to move first in turn
 
Magic Coat 15 - 100
Reflects Leech Seed and moves that cause Poison, Paralyze, Sleep, and Confuse back at attacker
 
Magic Leaf 20 60 -
Will always strike foe successfully
 
Magnitude 30 - 100
Bases damage based on random power
 
Mean Look 5 - 100
Prevents foe from escaping or switching while you remain on the field
 
Meditate 40 - -
Raises attack by 1 level
 
Mega Drain 10 40 100
Damages foe and restores own HP equal to 1/2 inflicted damage
Megahorn 10 120 85
No extra effect beyond damaging foe
 
Memento 10 - 100
Lowers foe's Attack and Sp.Attack 2 levels if you faint in battle

 
Metal Claw 35 50 95
Has 10% chance of raising Attack 1 level
 
Metal Sound 40 - 85
Lowers foe's Sp.Defense 2 levels
Meteor Mash 10 100 85
Has 20% chance of raising Attack 1 level
 
Mimic 10 - 100
Uses same move as foe; works only if foe moves first
 
Mind Reader 5 - 100
Causes next move to always hit successfully
 
Minimize 20 - -
Raises Evasiveness 1 level
 
Mirror Coat 20 - 100
Attacks 2nd, doing x2 special attack damage that foe did do to pokemon
 
Mirror Move 20 - -
Uses same move that foe used
 
Mist 30 - -
prevents stat reduction
 
Mist Ball 5 70 100
Has 50% chance of lowering Foe's Sp.Attack
Moonlight 5 - -
restores HP based on weather
 
Morning Sun 5 - -
Restores HP based on weather
 
Mud Shot 15 55 95
Lowers Foe's speed 1 level
Mud Sport 15 - 100
Lowers power of all electric types while pokemon is on field
 
Mud-Slap 10 20 100
Lowers Foe's accuracy 1 level
Muddy Water 10 95 85
Has 30% chance of lowering foe's accuracy 1 level
Nature Power 20 - 95
Changes to a different move based on terrain pokemon is in
 
Needle Arm 15 60 100
Has 30% of causing Flinch
Night Shade 15 - 100
Causes damage equal to pokemon's level regardless of other battle factors
Odor Sleuth 40 - 100
Returns Foe's evasiveness to normal; exposes Ghost type to Normal Type moves
 
Outrage 15 90 100
Repeats 2-3 turns; user will get confused status when attack is completed
Overheat 5 140 90
Causes massive destruction but lowers your Sp.Attack 2 levels

 
Peck 35 35 100
No extra effect beyond damaging Foe
 
Perish Song 5 - -
Causes all Pokémon out to faint after three turns
Petal Dance 20 70 100
Repeats 2-3 turns; user will get confuse status when attack is completed
Pin Missile 20 14 85
Attacks 2-5 times per turn
Poison Fang 15 50 100
Has 30% chance of causing Poison
 
Poison Gas 40 - 55
Causes Poison condition
 
Poison Sting 35 15 100
Has 30% chance of causing Poison
Poison Tail 35 50 100
Bases damages on random power; 10% chance of causing Poison
 
Poisonpowder 25 - 75
Causes Poison condition; amount of poison damage increases each turn
 
Pound 35 40 100
No extra effect beyond damaging Foe
 
Powder Snow PP: 40 100
Has 10% chance of causing freezing
 
Protect 25 - -
Wards off Foe's moves for 1 turn, success falls if used consecutively
 
Psybeam 10 65 100
Has 10% chance of causing Confuse status
 
Psych Up 10 - -
Duplicates foe's stat modifications
 
Psychic 10 90 100
Has 10% chance of lowering Foe's defense 1 level
Psywave 15 - 80
Bases damage on random multiplier (.5 to 1.5) times your level
Pursuit 20 40 100
Inflicts double damage if foe is withdrawn during battle
Quick Attack 30 40 100
Causes you to move first in turn
 
Rage 20 20 100
Increases damage for next use if you are hit and use it consecutively
 
Rain Dance 5 - -
Changes weather to rain for 5 turns, which raises power of water type and electric type moves.
 
Rapid Spin 40 20 100
Frees you from foe's bind, wrap, leech seed, and spikes
 
Razor Leaf 25 55 95
Has a high chance for a critical hit
 
Razor Wind 10 80 100
Prepares attack on 1st turn and then attempts strike on 2nd; High chance for a critical hit
 
Recover 20 - -
Restores half of pokemon maximum HP
Reflect 20 - -
Halves physical attack damage to your team for 5 turns
 
Refresh 20 - 100
Heals poison, Paralyze, and Burn conditions Contest Move Type:  
Rest 10 - -
Restores all HP, then puts user to sleep for next 2 turns
 
Return 20 - 100
Inflicts higher damage if your pokemon likes you more
 
Revenge 10 60 100
Increases damage for next use if pokemon is hit
 
Reversal 15 - 100
Inflicts higher damage if your HP is lower
 
Roar 20 - 100
Ends battle with wild Pokemon; forces random foe switch in Trainer Battle
 
Rock Blast 10 25 80
Attacks 2-5 times per turn
 
Rock Slide 10 75 90
Causes Foe to flinch
Rock Smash 15 20 100
Has 50% Chance of lowering foe's defense by 1 level; smashes rocks in overworld
 
Rock Throw 15 50 90
No extra effect beyond damaging Foe
 
Rock Tomb 10 50 80
Lowers Foe's Speed 1 level
 
Role Play 10 - 100
Copies foe's ability
 
Rollout 20 30 90
Repeats 5 turns unless misses; damages more each turn; X2 Damage after using Defense Curl
 
Safeguard 25 - -
Prevents stat reductions to team for 5 turns
 
Sand Tomb 15 15 70
Damages foe for 2-5 turns; foe can't escape until completed
 
Sand-Attack 15 - 100
Lowers Foe's Accuracy 1 Level
Sandstorm 10 - -
Changes weather to sandstorm for 5 turns, which damages all but Rock, Steel, and Ground Types
 
Scary Face 10 - 90
Lowers Foe's Defense two levels
Scratch 35 40 100
No extra effect beyond damaging Foe
 
Screech 40 - 85
Lowers Foe's Defense 2 levels
Secret Power 20 70 100
Has 30% Chance of a 2nd effect based on terrain you're in; makes Secret Base in Overworld
 
Seismic Toss 20 - 100
Causes damage equal to your level regardless of other battle factors
Selfdestruct 5 200 100
Inflicts a massive amount of damage but causes the user to faint

 
Shadow Ball 15 80 100
Has 20% Chance of lowering Foe's Special Defense 1 level
 
Shadow Punch 20 60 -
Will always strike Foe successfully
 
Sheer Cold 5 - 30
Causes Foe to faint; the lower foe's level is than yours, the better Accuracy becomes; can't hit higher
Shock Wave 20 60 -
Will always strike For Successfully
 
Signal Beam 15 75 100
Has 10% Chance of causing Confuse Status
 
Silver Wind 5 60 100
Has 10% Chance of raising Attack, Defense, Special Attack, Special Defense, and Speed one level
 
Sing 15 - 55
Causes Sleep Condition
 
Skill Swap 10 - 100
Switches abilities with Foe
 
Skull Bash 15 100 100
Raises Defense 1 Level; prepares attack on 1st turn then attempts strike on second
Sky Attack 5 140 90
Prepares Attack on 1st Turn then attempts strike on Second turn; has a 30% Chance of causing Flinch
 
Sky Uppercut 15 85 90
Damages Flying-Type Pokemon More easily
Slack Off 10 - 100
Restores half of your maximum HP
 
Slam 20 80 75
No extra effect beyond damaging Foe
Slash 20 70 100
Has a high chance for a critical hit
 
Sleep Powder 15 - 75
Causes Sleep Condition
Sleep Talk 10 - -
Protects oneself by using moves randomly, if you have Sleep Condition
 
Sludge 20 65 100
Has 30% Chance of causing Poison
Sludge Bomb 10 90 100
Has 30% Chance of causing Poison
Smellingsalt 10 60 100
Inflicts double damage on foes with Paralyze, then cures for of Paralyze
Smog 20 20 70
Has 40% Chance of causing Poison
Smokescreen 20 - 100
Lowers Foe' accuracy by 1 level
 
Snatch 10 - 100
Steals and uses Special Effect (If any) from Foe's Move
Snore 15 40 100
Damages Foe and has 30% Chance of causing Flinch, if you have sleep condition
 
Solarbeam 10 120 100
Prepares attack on first turn then attempts strike on second; no wait if Sunny Day Weather; Less Powerful in Rain
 
Sonicboom 20 - 90
Causes 20 Points of damage regardless of other battle factors
 
Spark 20 65 100
Has 30% Chance of causing Paralyze
Spike Cannon 15 20 100
Attacks 2-5 times per Turn
Spikes 20 - -
Damages Foe that switches in; effect persists until battle is over; use again to increase damage
 
Spit Up 10 100 100
Inflicts Damage by amount fueled by Stockpile Power
 
Spite 10 - 100
Lowers PP of Foe's last move 2 to 5 points
 
Splash 40 - -
Inflicts no damage and has no effect
 
Spore 15 - 100
Causes Sleep Condition
Steel Wing 25 70 90
Has 10% Chance of raising Defense 1 level
 
Stockpile 10 - -
Stores Power used to fuel Spit Up and Swallow; can use move 3 times
 
Stomp 20 65 100
Has 30% Chance of causing Flinch
Strength 15 80 100
No extra effect beyond damaging foe; shoves boulders on overworld
String Shot 40 - 95
Lowers Foe's Speed 1 level
Struggle 1 50 100
Damages For but inflicts you with ź damage. Move opens to all that lose all PP for all moves      
Stun Spore 30 - 75
Causes Paralyze condition
Submission 25 80 80
Damages Foe but inflicts you with ź damage

 
Substitute 10 - -
Creates a battle Decoy from 1.4 of your maximum HP
 
Sunny Day 5 - -
Changes weather to Sunny for 5 turns, which raises power of Fire-Type moves
 
Superpower 5 120 100
Inflicts a massive amount of damage but lowers your Attack and Defense 1 Level

 
Supersonic 20 - 55
Causes Foe to have Confuse Status
 
Surf 15 95 100
No Extra Effect beyond damaging Foe; allows to Travel Across Water
 
Swagger 15 - 90
Causes Foe to have confuse status and causes it to hurt itself worse by raising it's Attack 2 Levels
 
Swallow 10 - -
Restores HP by amount fueled by Stockpile Power
 
Sweet Kiss 10 - 75
Causes Foe to have Confuse Status
 
Sweet Scent 20 - 100
Lowers Foe's evasiveness 1 level; draws wild Pokemon into the open in overworld
Swift 20 60 -
Will always strike Foe successfully
 
Swords Dance 30 - -
Raises Attack 2 levels
 
Synthesis 5 - -
Restores HP based on Weather (sunny day= 2/3; normal= 1/2; rain, sandstorm, or hail= 1/4)
 
Tackle 35 35 95
No extra effect beyond damaging Foe
 
Tail Glow 20 - 100
Raises Special Attack 1 Level
 
Tail Whip 30 - 100
Lowers Foe's defense 1 level
 
Take Down 20 90 85
Damages Foe but inflicts you with ź damage

 
Taunt 20 - 100
Forces foe to use Attack (not defensive) moves for current and next turn
 
Teeter Dance 20 - 100
Causes all Pokemon on field except you to have confuse status
Teleport 20 - -
Ends battle with wild Pokemon; teleports you to last visited Pokemon Center in overworld
 
Thief 10 40 100
Takes Foe's held Item (If Any)
 
Thrash 20 90 100
Repeats 2-3 Turns; user will get Confuse status when attacks are completed
Thunder 10 120 70
Has 100% Accuracy in Rain and 50% Accuracy in Sunny; has 30% Chance of causing paralyze
Thunder Wave 20 - 100
Causes Paralyze condition
Thunderbolt 15 95 100
Has 10% Chance of causing paralyze
 
Thunderpunch 15 75 100
Has 10% Chance of causing Paralyze
 
Thundershock 30 40 100
Has 10% Chance of causing Paralyze
 
Tickle 20 - 100
Lowers Foe's Attack and Defense 1 Level
 
Torment 15 - 100
Prevents Foe from using the same move twice in a row
 
Toxic 10 - 85
Causes Poison Condition; amount of poison damage increases each turn
 
Tri Attack 10 80 100
Has 30% Chance of causing one random condition; Freeze, Burn, Paralyze
Trick 10 - 100
Switches Foe's held item with yours
 
Twister 20 40 100
Has 20% Chance of causing Flinch; inflicts double damage if Foe is using Fly
 
Uproar 10 50 100
Repeats 2-5 turns; no pokemon can inflict s Sleep Condition during the uproar
 
Vicegrip 30 55 100
No extra effect beyond damaging Foe
 
Vital Throw 10 70 100
Causes you to strike 2nd but move will always strike Foe successfully
 
Water Gun 25 40 100
No Extra effect Beyond Damaging Foe
 
Water Pulse 20 60 100
Has 20% Chance of causing Confuse
 
Water Sport 15 - 100
Lowers power of all Fire-Type Attacks while Pokemon is on Field
 
Water Spout 5 150 100
Inflicts less damage if your HP is weaker
 
Waterfall 15 80 100
No extra effect beyond damaging Foe; enables you to climb waterfalls
 
Weather Ball 10 50 100
Doubles Damages for move types in specific weather (sunny=fire, rain=water, sandstorm=rock)
 
Whirlpool 15 15 70
Damages foe 2-5 Turns; Foe can't escape until completed
 
Whirlwind 20 - 100
Ends battle with wild Pokemon; forces random foe switch in Trainer Battles
 
Will-O-Wisp 15 - 75
Causes Burn Condition
Wing Attack 35 60 100
No extra effect beyond damaging Foe
 
Wish 10 - 100
Restores half of max HP on next turn; effects transfers if you switch pokemon for next turn
 
Wrap 20 15 85
Damages Foe for 2-5 turns; Foe can't escape until completed
 
Yawn 10 - 100
Causes Foe to get Sleep condition on next turn
 
Zap Cannon 5 100 50
Has 30% Chance of causing Paralyze