#518 Musharna
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Musharna Musharna
ムシャーナ
National: #518
Typing:227
PokéPark030


Locations
Pokémon Typing Adventure Left Expanse
Paradise Above
AltGr Falling Stars
Caps Lock Museum
No. 2 Rainbow Railroad
Pokémon Rumble Blast World Axle B2F Tower
Pokémon Rumble U Model Train Room - Rush Hour
PokéPark 2: Worlds Beyond Cove Area - Cove Town
Pokémon Conquest Illusio
Pokémon Mystery Dungeon:
Gates to Infinity
Jaws of the Abyss
Cape at the Edge
Strongest Trail


Learn with Pokémon: Typing Adventure Details
Image Base Name
Musharna
MUSYA-NA


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Speak to Musharna No    


Pokémon Conquest Details
Image Stats Move Abilities Evolution
HP Attack Defence Speed Movement
5 3 4 1 3
Dream EaterPower
★★★★
Calming
Daze
None


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••• •••• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Defense Curl - 1 - Long Distance Slow Increases the user's Defense


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Yawn - 1 Wave Long Distance Slow Makes opponent fall asleep
Torment - 1 Wave Wide Slow Can't use the same attack twice
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Rock Tomb ★★ 1 - Short-Distance Fast Lowers opponent's Speed
Hypnosis - 1 Wave Wide Slow Puts the opponent to sleep
Synchronoise ★★ 1 All Directions Wide Slow Only damages Pokémon of the same type
Sonicboom ★★ 3 Wave Wide Medium Does fixed damage of 20
Telekinesis - 1 Distant Point Wide Medium Makes the opponent float
Thunder Wave - 1 Wave Wide Medium Paralyses opponent
Curse - 1 - Long Distance Slow For Ghost types; Afflicts opponents with a curse which saps HP
Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Stored Power ★★★ 1 All Directions Wide Slow Increases user's Attack
Psybeam ★★★ 1 Wave Wide Slow May confuse opponent
Psywave ★★★ 1 Wave Wide Slow Damage varies
Safeguard - 1 All Directions Long Distance Slow Prevents status afflictions
Swift ★★★ 1 Projectile Wide Medium Homes in on enemies
Charge Beam ★★★ 2 Wave Wide Slow May raise the user's Attack
Moonlight - 1 - Long Distance Slow Heals the user's HP by up to 50%
Helping Hand - 1 Close Short-Distance Fast Increases the strength of partners by 50%
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Barrier - 1 - Long Distance Slow Increases the user's Defense
Light Screen - 1 All Directions Long Distance Slow Halves damage received while this move is in effect
Secret Power ★★★ 1 Wave Short-Distance Fast Has different effects depending on terrain; Causes Sleep in Forest, Green & Beach Areas, Causes Paralysis in Tower & Magma Areas & Battle Royale. Causes opponent to be dizzy in Cave Areas
Magic Coat - 1 - Long Distance Slow Makes the opponent have the same status affliction
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Reflect - 1 All Directions Long Distance Slow Halves damage received while this move is in effect

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Rock Slide ★★★★ 1 Distant Point Wide Medium Causes opponent to Flinch
Energy Ball ★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Psyshock ★★★★ 1 Distant Point Wide Medium No additional effect
Zen Headbutt ★★★★ 3 Assault Long Distance Slow Causes opponent to Flinch
Gyro Ball ★★★★ 1 Assault Wide Slow Does more damage if the opponent's Speed is low
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Protect - 1 - Wide Fast Protects the user from damage

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Giga Impact ★★★★★ 1 Close Long Distance Medium No additional effect
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Future Sight ★★★★★ 1 Distant Point Wide Medium Does delayed damage
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Defense Curl The user curls up to conceal weak spots and raise its Defense stat.
Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Psybeam The target is attacked with a peculiar ray. It may also cause confusion.
Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep.

Machine Moves
Attack NameTypeEffect
Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
Safeguard The user creates a protective field that prevents status problems for five turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rock Tomb Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
Torment The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Energy Ball The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits.
Gyro Ball The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Rock Slide Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
<--- #517
Munna
#519
Pidove
--->

 
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