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Mystery Dungeon 2 Info
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Body Size
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IQ Group
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Group E
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Ranger Shadows of Almia Info
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Type Group
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Field Ability
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Pkmn Assist
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Water
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Rain Dance
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Water
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Ranger Guardian Signs Info
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Oblivia Present
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Type Group
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Field Ability
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Pkmn Assist
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Water
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Water * 3 |
Water
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Oblivia Past
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Field Ability
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Pkmn Assist
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Water
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Water
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PokéPark Wii - Pikachu's Adventure Info
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| Attraction |
Score to Beat |
| Empoleon's Snow Slide |
00:47:00 |
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Location
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Game
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Get Rate
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Obtainable Location
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Dungeon Time & Darkness
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Very Hard
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End Lake - Random B1F-B24F
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Dungeon Sky
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Very Hard
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End Lake - Random B1F-B24F
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Ranger Shadows of Almia
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-
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Vien Forest |
Dungeon Blazing Adventure Squad
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Not in Game |
Dungeon Stormy Adventure Squad
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Storm Island 21-29F Legendary Wetland 26,31,33-35,39-40,42,44,46-47F |
Dungeon Light Adventure Squad
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-
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Not in Game |
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Ranger Guardian Signs
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Present
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Sophian Island - Silver Falls - River |
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Past
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Light Temple - At Last, Arceus and the Light |
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PokéPark Wii - Pikachu's Adventure
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Battle
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Beach Zone Granite Zone |
| Dungeon Time/Darkness Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| — | Flash Cannon | |  | 15 | 88 | 11 | 8 | | Inflicts damage on the target. It may also reduce the target's Special Defense by 1 level. | | — | Tackle | |  | 6 | 95 | 30 | 8 | | Inflicts damage on the target. | | — | Tail Whip | |  | - | 100 | 22 | - | | Reduces the target's Defense by 1 level. | | — | Bubble | |  | 4 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also reduce the target's Movement Speed by 1 level. | | — | Withdraw | |  | - | 100 | 16 | - | | Boosts the user's Defense by 1 level. | | 4 | Tail Whip | |  | - | 100 | 22 | - | | Reduces the target's Defense by 1 level. | | 7 | Bubble | |  | 4 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also reduce the target's Movement Speed by 1 level. | | 10 | Withdraw | |  | - | 100 | 16 | - | | Boosts the user's Defense by 1 level. | | 13 | Water Gun | |  | 12 | 88 | 17 | 8 | | Inflicts damage on the target. | | 16 | Bite | |  | 7 | 90 | 19 | 8 | | Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail. | | 20 | Rapid Spin | |  | 4 | 90 | 17 | 8 | | Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status. | | 24 | Protect | |  | - | 75 | 10 | - | | Gives the user a Protect status. A Pokémon with the Protect status doesn't take damage from enemy attacks and moves, and is also protected from the effects of moves. | | 28 | Water Pulse | |  | 5 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status. | | 32 | Aqua Tail | |  | 16 | 80 | 11 | 8 | | Inflicts damage on the target. | | 39 | Skull Bash | |  | 10 | 100 | 15 | 8 | | Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon's Defense while charging. You can't link this move. | | 46 | Rain Dance | |  | - | 100 | 12 | - | | Changes the floor's weather to a Rain condition. | | 53 | Hydro Pump | |  | 16 | 80 | 8 | 8 | | Inflicts damage on the target, even at a distance. | 72
   | Hydro Cannon | |  | 30 | 84 | 6 | 8 | | Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action. |
| Dungeon Sky Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| — | Flash Cannon | |  | 15 | 88 | 11 | 8 | | Inflicts damage on the target. It may also reduce the target's Special Defense by 1 level. | | — | Tackle | |  | 6 | 95 | 30 | 8 | | Inflicts damage on the target. | | — | Tail Whip | |  | - | 100 | 22 | - | | Reduces the target's Defense by 1 level. | | — | Bubble | |  | 4 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also reduce the target's Movement Speed by 1 level. | | — | Withdraw | |  | - | 100 | 16 | - | | Boosts the user's Defense by 1 level. | | 4 | Tail Whip | |  | - | 100 | 22 | - | | Reduces the target's Defense by 1 level. | | 7 | Bubble | |  | 4 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also reduce the target's Movement Speed by 1 level. | | 10 | Withdraw | |  | - | 100 | 16 | - | | Boosts the user's Defense by 1 level. | | 13 | Water Gun | |  | 12 | 88 | 17 | 8 | | Inflicts damage on the target. | | 16 | Bite | |  | 7 | 90 | 19 | 8 | | Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail. | | 20 | Rapid Spin | |  | 4 | 90 | 17 | 8 | | Inflicts damage on the target. It also frees the user from Leech Seed status, Shadow Hold status, Ingrain status, and Constriction status. | | 24 | Protect | |  | - | 75 | 10 | - | | Gives the user a Protect status. A Pokémon with the Protect status doesn't take damage from enemy attacks and moves, and is also protected from the effects of moves. | | 28 | Water Pulse | |  | 5 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status. | | 32 | Aqua Tail | |  | 16 | 80 | 11 | 8 | | Inflicts damage on the target. | | 39 | Skull Bash | |  | 10 | 100 | 15 | 8 | | Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon's Defense while charging. You can't link this move. | | 46 | Iron Defense | |  | - | 100 | 16 | - | | Boosts the user's Defense by 2 levels. | | 53 | Rain Dance | |  | - | 100 | 12 | - | | Changes the floor's weather to a Rain condition. | | 60 | Hydro Pump | |  | 16 | 80 | 8 | 8 | | Inflicts damage on the target, even at a distance. | 72
   | Hydro Cannon | |  | 30 | 84 | 6 | 8 | | Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| TM01 | Focus Punch | |  | 20 | 100 | 8 | 8 | | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | | TM03 | Water Pulse | |  | 5 | 84 | 12 | 8 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM05 | Roar | |  | - | 100 | 14 | - | | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 | Toxic | |  | - | 88 | 12 | - | | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 | Hail | |  | - | 100 | 13 | - | | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 | | A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 | Ice Beam | |  | 14 | 84 | 8 | 8 | | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 | Blizzard | |  | 24 | 67 | 7 | 8 | | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM15 | Hyper Beam | |  | 10 | 86 | 8 | 8 | | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 | Protect | |  | - | 75 | 10 | - | | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 | Rain Dance | |  | - | 100 | 12 | - | | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 | Frustration | |  | - | 100 | 16 | - | | A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 | Iron Tail | |  | 20 | 78 | 10 | 8 | | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM26 | Earthquake | |  | 9 | 52 | 10 | 8 | | The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 | Return | |  | - | 100 | 12 | 8 | | A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 | Dig | |  | 12 | 100 | 12 | 8 | | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM31 | Brick Break | |  | 14 | 88 | 12 | 8 | | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | | TM32 | Double Team | |  | - | 100 | 17 | - | | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM39 | Rock Tomb | |  | - | 60 | 12 | 8 | | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 | Facade | |  | 14 | 84 | 12 | 8 | | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 | Secret Power | |  | 14 | 88 | 10 | 8 | | The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 | Rest | |  | - | 100 | 8 | - | | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 | Attract | |  | - | 75 | 10 | - | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM52 | Focus Blast | |  | 25 | 80 | 6 | 8 | | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | | TM55 | Brine | |  | 8 | 88 | 8 | 8 | | If the foe's HP is down to about half, this attack will hit with double the power. | | TM56 | Fling | |  | - | 100 | 16 | - | | The user flings its held item at the foe to attack. Its power and effects depend on the item. | | TM58 | Endure | |  | - | 75 | 17 | - | | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM68 | Giga Impact | |  | 28 | 80 | 4 | 8 | | The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM72 | Avalanche | |  | - | 100 | 12 | - | | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | | TM74 | Gyro Ball | |  | 1 | 88 | 12 | 8 | | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | | TM78 | Captivate | |  | - | 100 | 20 | - | | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM80 | Rock Slide | |  | 5 | 90 | 13 | 8 | | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | TM82 | Sleep Talk | |  | - | - | 17 | - | | While it is asleep, the user randomly uses one of the moves it knows. | | TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 | | The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 | Swagger | |  | - | 100 | 18 | - | | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 | Substitute | |  | - | 100 | 7 | - | | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM91 | Flash Cannon | |  | 15 | 88 | 11 | 8 | | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| Possible Egg Moves |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| Mirror Coat | |  | - | 100 | 15 | - | | Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy. | | Haze | |  | - | 100 | 13 | - | | Resets the Attack, Defense, and all other stats of all Pokémon in the room, whether boosted or reduced. | | Mist | |  | - | 100 | 17 | - | | Gives the user a Mist status, which prevents the user's Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness from being reduced. | | Foresight | |  | - | 100 | 22 | - | | Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition. | | Flail | |  | 2 | 100 | 17 | 8 | | Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts. | | Refresh | |  | - | 100 | 17 | - | | Heals all the status problems of the user and its team members in the room. | | Mud Sport | |  | - | 100 | 17 | - | | Changes the dungeon floor's status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves. | | Yawn | |  | - | 100 | 17 | - | | Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later. | | Muddy Water | |  | 18 | 84 | 10 | 8 | | Inflicts damage on the target. It may also reduce the target's accuracy by 1 level. | | Fake Out | |  | 8 | 80 | 12 | 8 | | Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves. | | Aqua Ring | |  | - | 100 | 20 | - | | Gives the user the Aqua Ring status, which restores its HP every few turns. | | Aqua Jet | |  | 4 | 88 | 18 | 8 | | Inflicts damage on a target up to 2 tiles away. |
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