#009 Blastoise
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Blastoise Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
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Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Blastoise Kamex
カメックス
National: #009
Johto: #239
Male :87.5%
Female :12.5%
Ability: Torrent
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times.
Classification Height Weight Capture Rate Base Egg Steps
Turtle Pokémon 5'03" 188.5lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 3 Sp. Defense Point(s)
Blue 0
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Monster
Water 1
Evolutionary Chain
Flavour Text
Diamond The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Pearl
Platinum
HeartGold It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
SoulSilver The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Location
Game Location
Ruby Trade from FireRed/LeafGreen
Sapphire Trade from FireRed/LeafGreen
Emerald Trade from FireRed/LeafGreen
FireRed Evolve Wartortle
LeafGreen Evolve Wartortle
Colosseum Trade from FireRed/LeafGreen
XD Trade from FireRed/LeafGreen
Diamond Transfer from GBA via Pal Park
Pearl Transfer from GBA via Pal Park
Platinum None - Pal Park from 3rd Gen
HeartGold Evolve Wartortle
SoulSilver Evolve Wartortle
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Flash Cannon801001010
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Bubble201003010
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Withdraw----40--
The user withdraws its body into its hard shell, raising its Defense stat.
4Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7Bubble201003010
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
10Withdraw----40--
The user withdraws its body into its hard shell, raising its Defense stat.
13Water Gun4010025--
The foe is blasted with a forceful shot of water.
16Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
20Rapid Spin2010040--
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
24Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
32Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39Skull Bash10010015100
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
46Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
53Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Flash Cannon801001010
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Bubble201003010
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Withdraw----40--
The user withdraws its body into its hard shell, raising its Defense stat.
4Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7Bubble201003010
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
10Withdraw----40--
The user withdraws its body into its hard shell, raising its Defense stat.
13Water Gun4010025--
The foe is blasted with a forceful shot of water.
16Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
20Rapid Spin2010040--
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
24Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
32Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39Skull Bash10010015100
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
46Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
53Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
60Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Hydro Cannon150905--
The foe is hit with a watery blast. The user must rest on the next turn, however.

Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Outrage 120 100 15 --
The user rampages and attacks for two to three turns. However, it then becomes confused.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mirror Coat??10020--Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Haze----30--Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist----30--Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Flail??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Refresh----20--Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport----15--Details
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Yawn----10--Details
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Muddy Water95851030Details
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Aqua Ring----20--Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Jet4010020--Details
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Water Spout - HGSS Only1501005--Details
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 79 83 100 85 105 78
Max Stats
Hindering Nature
Lv. 50 139 - 186 79 - 121 94 - 136 81 - 123 99 - 141 74 - 117
Lv. 100 268 - 362 153 - 238 184 - 269 157 - 242 193 - 278 144 - 229
Max Stats
Neutral Nature
Lv. 50 139 - 186 88 - 135 105 - 152 90 - 137 110 - 157 83 - 130
Lv. 100 268 - 362 171 - 265 205 - 299 175 - 269 215 - 309 161 - 255
Max Stats
Beneficial Nature
Lv. 50 139 - 186 96 - 148 115 - 167 99 - 150 121 - 172 91 - 143
Lv. 100 268 - 362 188 - 291 225 - 328 192 - 295 236 - 339 177 - 280

<--- #008
Wartortle
#010
Caterpie
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