#037 Vulpix
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#037 Almia: R-171
Oblivia (Present): R-167
Oblivia (Past): N-108
PokéPark: P-104
Vulpix ロコン
Rokon
Ability: Flash Fire
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Gender Ratio
Male: 25 % Female: 75 %
Classification Type 1 Type 2 Height Weight
Fox Pokémon
2'00" 22.0 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group G

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Fire Burn * 1 Fire

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Fire Flame * 1 Fire
Oblivia Past
Field Ability Pkmn Assist
Flame Fire

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Absol's Hurdle Succession 00:18:00

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Impossible Deep Dusk Forest - 1F-12F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Dungeon
Sky
Impossible Deep Dusk Forest - 1F-12F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Ranger Shadows of Almia - Buruburu Camp
The Ice Lake
Hia Valley
Almia Castle
Dungeon
Blazing Adventure Squad
- Fire Mountains 1-10F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Old Mansion - Dining Hallway
Mitonga Island - Old Mansion - Library
Past Ice Temple - Save the Frightened Vulpix
PokéPark Wii - Pikachu's Adventure Tag Race Lava Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Ember
788158
The foe is attacked with small flames. The target may also be left with a burn.
4Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
11Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
14Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
17Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
21Imprison
-10015-
If the foe knows any move also known by the user, the foe is prevented from using it.
24Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
27Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
31Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
34Fire Spin
473198
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
37Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
41Grudge
-10012-
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
44Extrasensory
1688128
The user attacks with an odd, unseeable power. It may also make the foe flinch.
47Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50Overheat
2084108
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail
2100178
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Spite
-10015-
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Howl
-10027-
The user howls loudly to raise its spirit, boosting its Attack stat.
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Heat Wave
108088
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Flare Blitz
228868
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Extrasensory
1688128
The user attacks with an odd, unseeable power. It may also make the foe flinch.
Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.

<--- #036
Clefable
#038
Ninetales
--->

 
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