#092 Gastly
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#092 Almia: R-017
Oblivia (Present): R-164
Oblivia (Past): N-183
PokéPark: P-144
Gastly ゴース
Ghos
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Gas Pokémon
4'03" 0.2 lbs
Evolution Chain
--Lv. 25-->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group G

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Ghost Psy Power * 1 Ghost

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Ghost Psy Power * 1 Ghost
Oblivia Past
Field Ability Pkmn Assist
Psy Power Ghost

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Dusknoir's Speed Slam 00:13:50

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Impossible Dark Hill - B1F-B15F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Dungeon
Sky
Impossible Dark Hill - B1F-B15F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Ranger Shadows of Almia - Ranger School
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Chocolate Field 11F-19F
Final Cave 14-17F
Ranger Guardian Signs Present Mitonga Island - Old Mansion - Dining Hallway
Past Dark Temple - Ground-Shaking Dragon Pokémon
Dark Temple - Glowing Roads in the Darkness
PokéPark Wii - Pikachu's Adventure Tag Race after opening top floor Haunted Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Lick
-100208
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
5Spite
-10015-
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
8Mean Look
-10012-
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
12Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
15Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
19Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
22Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
26Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
29Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
33Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
36Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
40Destiny Bond
-10012-
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
43Nightmare
-8812-
A sleeping foe is shown a nightmare that inflicts some damage every turn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19Giga Drain
1288108
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36Sludge Bomb
1880108
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM64Explosion
-1006-
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Psywave
-9519-
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Perish Song
-1515-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Haze
-10013-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Grudge
-10012-
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Explosion
-1006-
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.

<--- #091
Cloyster
#093
Haunter
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