Forest Temple | Fire Temple | Ice Temple
Thunder Temple | Dark Temple | Light Temple

Dark Temple Missions

A Fork in the Dark Road

Difficulty: 3.5
Recommended Level: 39+
Time Limit: 06:00

The first mission in the Dark Temple has you hunting for five Sunflora. The Sunflora are hidden away in the stage and requires you to step on the switches on the ground to make them appear. However, like before, only a few of these switches have the Sunflora and you need to be careful of the Pokémon you find there. After you have obtained all 5 Pokémon, you have access to the boss; Vespiquen. Vespiquen is a bug Pokémon so it'd be best to bring a fire-type. Vespiquen is an incredibly agile Pokémon and attacks by shooting poison darts out at the opponent..

Litograph Prizes
S Rank (Rare) S Rank A Rank
Available Litographs
Ranger No. Picture Name Field Ability Assist
N-005 Ivysaur Slash Grass
N-006 Venusaur Slash Grass
N-135 Mudkip Water Water
N-136 Marshtomp Water Water
N-137 Swampert Water Ground
N-190 Heracross Slam Fighting
N-191 Stantler Slam Normal
N-206 Combee Slash Flying

Danger! Surrounded by Pokémon!

Difficulty: 4
Recommended Level: 41+
Time Limit: 03:00

The next mission in the Dark Temple is another where it may be best to scout ahead and get Clocks before you start hunting. The task here is to capture 6 Murkrow. You'll be able to find five of them together, in addition to a Honchkrow, but the sixth is further into the stage and is frightened so will try and escape so will be a bit of a hassle to catch up to before you can even capture. Once all six Murkrow have been captured, you'll get access to the next boss room. This boss is Gliscor. As a Ground type, it's susceptable to Water, Ground & Ice assists. It has a move that when slashes, will send a swarm of dark pulses out across the field, coming from behind it. It will slash on its own and manipulate the ground to damage your styler.

Litograph Prizes
S Rank (Rare) S Rank A Rank
Available Litographs
Ranger No. Picture Name Field Ability Assist
N-017 Bayleef Slash Grass
N-018 Meganium Slash Grass
N-019 Totodile Water Water
N-020 Croconaw Break Water
N-032 Delibird Break Ice
N-058 Espeon Psy Power Psychic
N-083 Houndour Slam Dark
N-084 Houndoom Flame Dark
N-187 Honchkrow Slash Dark
N-199 Absol Slash Dark
N-200 Bagon Slam Dragon
N-201 Shelgon Slam Dragon
N-213 Gliscor Slash Ground

Ground-Shaking Dragon Pokémon

Difficulty: 4.5
Recommended Level: 43+
Time Limit: 09:30

The third mission in the Dark Temple is another maze where you have several paths to choose. This time, you'll get multiple options in a room, each with a switch. Hit the right switch and the pathway will open up. Hit the wrong one, and some Pokémon may appear. Your task here is to find and capture 3 Gardevoir in the West, North & East of the main room. Once all three have been captured, the room to the boss opens up. The boss in this case is Salamence. Salamence is a Dragon Pokémon so an Ice or Dragon assist will certainly come in handy for defeating it. Salamence's attacks ranger from sending out a simple Blue Flame to sending out massive pillars of these blue flames.

Litograph Prizes
S Rank (Rare) S Rank A Rank
Available Litographs
Ranger No. Picture Name Field Ability Assist
N-065 Golbat Slash Poison
N-066 Crobat Slash Poison
N-183 Gastly Psy Power Ghost
N-184 Haunter Psy Power Ghost
N-187 Honchkrow Slash Dark
N-188 Slowking Psy Power Psychic
N-189 Wobbuffet Psy Power Psychic
N-190 Heracross Slam Fighting
N-191 Stantler Slam Normal
N-192 Ralts Psy Power Psychic
N-193 Kirlia Psy Power Psychic
N-195 Gallade Slash Fighting
N-200 Bagon Slam Dragon
N-201 Shelgon Slam Dragon
N-208 Gible Break Dragon
N-209 Gabite Slash Dragon

Glowing Roads in the Darkness

Difficulty: 4.5
Recommended Level: 46+
Time Limit: 08:30

The final mission in the Dark Temple is another maze where you have to navigate between the different areas via hidden tiles. Your task here is to find and capture the 5 Gengar. Four of the Gengar will be out in the open for you to find, but one of them is only findable after you have stepped on a switch. After all five Gengar have been captured and you make you way back to the main room, you have access to the boss. The boss here is Dusknoir. As a Ghost-type, Ghost and Dark assists will be helpful. Dusknoir creates a shadowy cloud that goes around the edge of the stage anti-clockwise. It also shoots out dark pulses in any direction. It'll also create many shadowy clouds and walk across the stage spreading them.
Capture Dusknoir and it opens the Hidden Cave in Oblivia Ruins

Litograph Prizes
S Rank (Rare) S Rank A Rank
Available Litographs
Ranger No. Picture Name Field Ability Assist
N-059 Umbreon Slash Dark
N-065 Golbat Slash Poison
N-066 Crobat Slash Poison
N-183 Gastly Psy Power Ghost
N-184 Haunter Psy Power Ghost
N-188 Slowking Psy Power Psychic
N-195 Gallade Slash Fighting
N-196 Duskull Psy Power Ghost
N-197 Dusclops Psy Power Ghost
N-203 Chimchar Flame Fire
N-204 Monferno Flame Fire
N-205 Infernape Flame Fighting
N-208 Gible Break Dragon
N-209 Gabite Slash Dragon
N-210 Garchomp Break Dragon

After defeating the "Glowing Roads in the Darkness" mission, Arceus will begin causing problems at the top of the Light Temple and you unlock the Light Temple to calm it