#280 Ralts
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#280 Almia: R-157
Oblivia (Present): R-133
Oblivia (Past): N-192
Ralts ラルトス
Rarutos
Ability: Synchronize & Trace
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Trace: Special ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double Battle, a random opponent’s ability will be copied.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Feeling Pokémon
1'04" 14.6 lbs
Evolution Chain
--Lv. 20-->--Lv. 30-->
--Lv. 20-->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Psychic Tackle * 1 Psychic

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic Psy Power * 1 Psychic
Oblivia Past
Field Ability Pkmn Assist
Psy Power Psychic

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Treeshroud Forest - 1F-9F
Dungeon
Sky
Easy Treeshroud Forest - 1F-9F
Ranger Shadows of Almia - Cargo Ship
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Sparkling Plains 1F-11F
Ranger Guardian Signs Present Renbow Island - Hinder Cape - Area 1
Past Dark Temple - Ground-Shaking Dragon Pokémon

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
10Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12Teleport
-1007-
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17Lucky Chant
-10022-
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
21Magical Leaf
1210088
The user scatters curious leaves that chase the foe. This attack will not miss.
23Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
28Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
32Imprison
-10015-
If the foe knows any move also known by the user, the foe is prevented from using it.
34Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
39Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
43Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
45Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Mean Look
-10012-
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Memento
-10015-
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Destiny Bond
-10012-
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Grudge
-10012-
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Shadow Sneak
488168
The user extends its shadow and attacks the foe from behind. This move always goes first.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.

<--- #279
Pelipper
#281
Kirlia
--->

 
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