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 #386 Deoxys
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#386 Almia: R---
Oblivia (Past): X-001
PokéPark: P-193
Deoxys デオキシス
Deokishisu
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Gender Ratio
Deoxys is Genderless
Classification Type 1 Type 2 Height Weight
DNA Pokémon
5'05" 134.0 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Guardian Signs Info
Oblivia Past
Field Ability Pkmn Assist
Psy Power Psychic

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Rayquaza's Balloon Panic 54,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Shimmer Hill - 17F - Requires Stone Plate or Mystery Part
Dungeon
Sky
Very Hard Shimmer Hill - 17F - Requires Secret Slab or Enigma Part
Ranger Shadows of Almia - Deoxys is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Mystery Marsh 18F
Requires Secret Slab or Enigma Part
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Not in Oblivia
Past Odd Temple - Deoxys and the Odd Temple
PokéPark Wii - Pikachu's Adventure Beat all high scores on Rayquaza's Balloon Panic Rayquaza's Balloon Panic Attraction Only

Dungeon Level Up - Normal Form
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap
-10022-
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Teleport
-1007-
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Knock Off
-10022-
The user slaps down the foe's held item, preventing the item from being used during the battle.
33Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
41Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
57Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Cosmic Power
-10014-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
89Psycho Boost
28885-
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Dungeon Level Up - Attack Form
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap
-10022-
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Teleport
-1007-
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
33Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
41Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Superpower
2490118
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
57Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Cosmic Power
-10014-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81Zap Cannon
206298
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
89Psycho Boost
28885-
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Dungeon Level Up - Defense Form
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap
-10022-
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Teleport
-1007-
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Knock Off
-10022-
The user slaps down the foe's held item, preventing the item from being used during the battle.
33Spikes
-10022-
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
41Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
57Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Iron Defense
-10016-
The user hardens its body's surface like iron, sharply raising its Defense stat.
73Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
81Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
89Psycho Boost
28885-
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
97Mirror Coat
-10015-
A retaliation move that counters any special attack, inflicting double the damage taken.

Dungeon Level Up - Speed Form
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap
-10022-
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
25Knock Off
-10022-
The user slaps down the foe's held item, preventing the item from being used during the battle.
33Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
41Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
57Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
81Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
89Psycho Boost
28885-
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Extremespeed
1688128
The user charges the foe at blinding speed. This attack always goes before any other move.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76Stealth Rock
-10020-
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon
1588118
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

<--- #385
Jirachi
#387
Turtwig
--->

 
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