#386 Deoxys
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Deoxys Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Forme Attack Forme Defense Forme Speed Forme
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Deoxys Deokishisu
デオキシス
National: #386
Deoxys is Genderless
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Classification Height Weight Capture Rate Base Egg Steps
DNA Pokémon 5'05" 134.0lbs 3 30,720
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
0 1 Attack Point(s)
1 Speed Point(s)
1 Sp. Attack Point(s)
Red 0
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item Deoxys cannot breed
Evolutionary Chain
Alternate Forms
Normal FormeAttack FormeDefense FormeSpeed Forme
Deoxys forms are interchanged when interacting with meteors in Veilstone City and Route 3
Flavour Text
Diamond An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Pearl
Platinum
HeartGold DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen.
SoulSilver

Location
Game Location
Ruby Trade from FireRed/LeafGreen/Emerald
Sapphire Trade from FireRed/LeafGreen/Emerald
Emerald Birth Island
FireRed Birth Island
LeafGreen Birth Island
Colosseum Trade from FireRed/LeafGreen/Emerald
XD Trade from Emerald/FireRed/LeafGreen
Diamond Transfer from GBA via Pal Park
Pearl Transfer from GBA via Pal Park
Platinum None - Pal Park from 3rd Gen
HeartGold Trade from DPt
SoulSilver Trade from DPt

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap158520--
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Knock Off2010020--
The user slaps down the foe's held item, preventing the item from being used during the battle.
33Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
41Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Snatch----10--
The user steals the effects of any healing or stat- changing move the foe attempts to use.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Cosmic Power----20--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.
89Psycho Boost140905100
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Hyper Beam150905--
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Diamond/Pearl Level Up (Attack Form)
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap158520--
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Taunt--10020--
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
33Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
41Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Superpower1201005--
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Cosmic Power----20--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
89Psycho Boost140905100
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Hyper Beam150905--
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Diamond/Pearl Level Up (Defense Form)
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap158520--
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Knock Off2010020--
The user slaps down the foe's held item, preventing the item from being used during the battle.
33Spikes----20--
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
41Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Snatch----10--
The user steals the effects of any healing or stat- changing move the foe attempts to use.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
73Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
81Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.
89Psycho Boost140905100
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Counter??10020--
A retaliation move that counters any physical attack, inflicting double the damage taken.
97Mirror Coat??10020--
A retaliation move that counters any special attack, inflicting double the damage taken.

Diamond/Pearl Level Up (Speed Form)
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Wrap158520--
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
25Knock Off2010020--
The user slaps down the foe's held item, preventing the item from being used during the battle.
33Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
41Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
81Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.
89Psycho Boost140905100
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Extremespeed801005--
The user charges the foe at blinding speed. This attack always goes before any other move.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

3rd Gen Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Taunt--10020--
FRLGLv15
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Superpower1201005--
FRLGLv30
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Zap Cannon120505100
FRLGLv40
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Meteor Mash100851020
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.Ranger Tracks of Light - Attack Deoxys
Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.Ranger Tracks of Light - Defense Deoxys

Base/Max Pokéthlon Stats - Normal Forme
SpeedPowerTechniqueStaminaJump
Base/Max Pokéthlon Stats - Attack Forme
SpeedPowerTechniqueStaminaJump
Base/Max Pokéthlon Stats - Defense Forme
SpeedPowerTechniqueStaminaJump
Base/Max Pokéthlon Stats - Speed Forme
SpeedPowerTechniqueStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 150 50 150 50 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 139 - 181 49 - 91 139 - 181 49 - 91 139 - 181
Lv. 100 210 - 304 274 - 359 94 - 179 274 - 359 94 - 179 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 155 - 202 55 - 102 155 - 202 55 - 102 155 - 202
Lv. 100 210 - 304 305 - 399 105 - 199 305 - 399 105 - 199 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 170 - 222 60 - 112 170 - 222 60 - 112 170 - 222
Lv. 100 210 - 304 335 - 438 115 - 218 335 - 438 115 - 218 335 - 438
Stats - Attack Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 180 20 180 20 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 166 - 208 22 - 64 166 - 208 22 - 64 139 - 181
Lv. 100 210 - 304 328 - 413 40 - 125 328 - 413 40 - 125 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 185 - 232 25 - 72 185 - 232 25 - 72 155 - 202
Lv. 100 210 - 304 365 - 459 45 - 139 365 - 459 45 - 139 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 203 - 255 27 - 79 203 - 255 27 - 79 170 - 222
Lv. 100 210 - 304 401 - 504 49 - 152 401 - 504 49 - 152 335 - 438
Stats - Defense Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 70 160 70 160 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 67 - 109 148 - 190 67 - 109 148 - 190 85 - 127
Lv. 100 210 - 304 130 - 215 292 - 377 130 - 215 292 - 377 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 75 - 122 165 - 212 75 - 122 165 - 212 95 - 142
Lv. 100 210 - 304 145 - 239 325 - 419 145 - 239 325 - 419 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 82 - 134 181 - 233 82 - 134 181 - 233 104 - 156
Lv. 100 210 - 304 159 - 262 357 - 460 159 - 262 357 - 460 203 - 306
Stats - Speed Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 95 90 95 90 180
Max Stats
Hindering Nature
Lv. 50 110 - 157 90 - 132 85 - 127 90 - 132 85 - 127 166 - 208
Lv. 100 210 - 304 175 - 260 166 - 251 175 - 260 166 - 251 328 - 413
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 95 - 142 100 - 147 95 - 142 185 - 232
Lv. 100 210 - 304 195 - 289 185 - 279 195 - 289 185 - 279 365 - 459
Max Stats
Beneficial Nature
Lv. 50 110 - 157 110 - 161 104 - 156 110 - 161 104 - 156 203 - 255
Lv. 100 210 - 304 214 - 317 203 - 306 214 - 317 203 - 306 401 - 504

<--- #385
Jirachi
#387
Turtwig
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