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#025 Pikachu | |
| Images |
| Male |
Female |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Pikachu |
| Japan: | Pikachuu ピカチュウ |
| French: | Pikachu |
| German: | Pikachu |
| Korean: | 피카츄 |
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| National: | #025 |
| BW Unova: | #--- |
| B2W2 Unova: | #--- |
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| Abilities: Static - Lightningrod (Hidden Ability) |
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available): Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Mouse Pokémon |
1’04”
0.4m |
13.2lbs
6.0kg |
190 |
2,560 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
2 Speed Point(s)
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31 |
Level 10 |
Pokémon Black & White Pokémon Black 2 & White 2
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| Locations |
| Black |
None. PokéTransfer or Dream World |
| White |
None. PokéTransfer or Dream World |
| Black 2 |
Trade Required |
| White 2 |
Trade Required |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state. |
| White |
| Black 2 |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| — |
Thundershock |
 |
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40 |
100 |
30 |
10 |
| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 5 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 10 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 18 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 21 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 26 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| 29 |
Thunderbolt |
 |
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95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| 34 |
Feint |
 |
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30 |
100 |
10 |
-- |
| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| 37 |
Agility |
 |
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-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 42 |
Discharge |
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80 |
100 |
15 |
30 |
| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 45 |
Light Screen |
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-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 50 |
Thunder |
 |
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120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 |
Protect |
 |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM24 |
Thunderbolt |
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95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | | TM25 |
Thunder |
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120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM49 |
Echoed Voice |
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40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | | TM56 |
Fling |
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?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. | | TM57 |
Charge Beam |
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50 |
90 |
10 |
-- |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | | TM72 |
Volt Switch |
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70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | | TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. | | TM86 |
Grass Knot |
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 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM93 |
Wild Charge |
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90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | | TM94 |
Rock Smash |
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40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | | HM04 |
Strength |
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80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) | | Reversal |
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?? |
100 |
15 |
-- |
Details |
| An all-out attack that becomes more powerful the less HP the user has. | | Bide |
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?? |
-- |
10 |
-- |
Details |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | | Present |
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?? |
90 |
15 |
-- |
Details |
| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | | Encore |
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-- |
100 |
5 |
-- |
Details |
| The user compels the target to keep using only the move it last used for three turns. | | Doubleslap |
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15 |
85 |
10 |
-- |
Details |
| The target is slapped repeatedly, back and forth, two to five times in a row. | | Wish |
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-- |
-- |
10 |
-- |
Details |
| One turn after this move is used, the target's HP is restored by half the user's maximum HP. | | Charge |
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-- |
-- |
20 |
-- |
Details |
| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | | Fake Out |
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40 |
100 |
10 |
-- |
Details |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | Thunderpunch |
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75 |
100 |
15 |
10 |
Details |
| The target is punched with an electrified fist. It may also leave the target with paralysis. | | Tickle |
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-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | | Flail |
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?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Endure |
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-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Lucky Chant |
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-- |
-- |
30 |
-- |
Details |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | | Bestow |
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-- |
-- |
15 |
-- |
Details |
| The user passes its held item to the target when the target isn't holding an item. | | Volt Tackle |
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120 |
100 |
15 |
10 |
Details |
| The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. | Special Egg Move When Bred W/ Light Ball |
| Black 2/White 2 Move Tutor Attacks | |
| Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Iron Tail |  |  | 100 | 75 | 15 | -- | | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Knock Off |  |  | 20 | 100 | 20 | -- | | The user slaps down the target's held item, preventing that item from being used in the battle. | | Magnet Rise |  |  | -- | -- | 10 | -- | | The user levitates using electrically generated magnetism for five turns. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | | The user attacks with a sinister beam of light. It may also confuse the target. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Thunderpunch |  |  | 75 | 100 | 15 | 10 | | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Special Moves | |
| Fly |  |  | 90 | 95 | 15 | -- | | The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | Fly Pikachu Event | | Sing |  |  | -- | 55 | 15 | -- | | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Sing Pikachu Event | | Teeter Dance |  |  | -- | 100 | 20 | -- | | The user performs a wobbly dance that confuses the Pokémon around it. | Sing Pikachu Event | | Extremespeed |  |  | 80 | 100 | 5 | -- | | The user charges the target at blinding speed. This attack always goes before any other move. | Kyushu Bullet Train Event |
| Pre-Evolution Only Moves | | Charm |
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-- |
100 |
20 |
-- |
 | Lv. 1 | |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | | Sweet Kiss |
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-- |
75 |
10 |
-- |
 | Lv. 13 | |
| The user kisses the target with a sweet, angelic cuteness that causes confusion. | | Nasty Plot |
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-- |
-- |
20 |
-- |
 | Lv. 18 | |
| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| Gen III & IV Only Moves (Details) | |
| Focus Punch |
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150 |
100 |
20 |
-- |
Gen IV TM01 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | | Shock Wave |
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60 |
-- |
20 |
-- |
Gen IV TM34 |
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | | Secret Power |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. | | Mud-slap |
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20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | | Rollout |
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30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | | Headbutt |
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70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | | Dynamicpunch |
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100 |
50 |
5 |
100 |
Move Tutor - Emerald |
| The user punches the target with full, concentrated power. It confuses the target if it hits. | | Defense Curl |
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-- |
-- |
40 |
-- |
Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. | | Mega Punch |
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80 |
85 |
20 |
-- |
Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. | | Mega Kick |
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120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. | | Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | | Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Counter |
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?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | | Seismic Toss |
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?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | | Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
35 |
55 |
30 |
50 |
40 |
90 |
Max Stats Hindering Nature |
Lv. 50 |
95 - 142 |
54 - 96 |
31 - 73 |
49 - 91 |
40 - 82 |
85 - 127 |
| Lv. 100 |
180 - 274 |
103 - 188 |
58 - 143 |
94 - 179 |
76 - 161 |
166 - 251 |
Max Stats Neutral Nature |
Lv. 50 |
95 - 142 |
60 - 107 |
35 - 82 |
55 - 102 |
45 - 92 |
95 - 142 |
| Lv. 100 |
180 - 274 |
115 - 209 |
65 - 159 |
105 - 199 |
85 - 179 |
185 - 279 |
Max Stats Beneficial Nature |
Lv. 50 |
95 - 142 |
66 - 117 |
38 - 90 |
60 - 112 |
49 - 101 |
104 - 156 |
| Lv. 100 |
180 - 274 |
126 - 229 |
71 - 174 |
115 - 218 |
93 - 196 |
203 - 306 |
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