#025 Pikachu
General Location Attacks Stats
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
#025
Classification Height Weight Capture Rate
Mouse Pokémon 1'04"
0.4m
13.2lbs
6.0kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
35 Hit Points
55 Attack
30 Defense
50 Special
90 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Viridian Forest, Power PlantDetails
Green (Jp.)Blue (Intl.) Viridian Forest, Power PlantDetails
Blue (Jp.) Viridian Forest, Power PlantDetails
Yellow Starter Pokémon

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Thunder Shock 40 100 30 --
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
9 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
16 Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
26 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
33 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
43 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Thunder Shock 40 100 30 --
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
6 Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
8 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
11 Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
15 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
20 Slam 80 74.6 20 --
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard.
26 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
33 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
41 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
50 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type technique.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM16 Pay Day 40 100 20 --
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.
Special Moves
Attack NameTypeAtt.Acc.PPEffect %
Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate. Pokémon Stadium Tutor



Stats
  HP Attack Defense Special Speed
Base Stats - Total: 260 35 55 30 50 90
Max Stats Lv. 50 95 - 141 60 - 106 35 - 81 55 - 101 95 - 141
Lv. 100 180 - 273 115 - 208 65 - 158 105 - 198 185 - 278

<--- #024
Arbok
#026
Raichu
--->

 
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