#025 Pikachu
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Pikachu Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Male
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Female
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Pikachu Pikachuu
ピカチュウ
National: #025
Sinnoh: #104
Johto: #022
Male :50%
Female :50%
Ability: Static
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 1'04" 13.0lbs 190 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Oran Berry
- 50%

Light Ball
- 5%
Ground
Fairy
Evolutionary Chain
Flavour Text
Diamond It lives in forests with others. It stores electricity in the pouches on its cheeks.
Pearl If it looses crackling power from the electric pouches on its cheeks, it is being wary.
Platinum It occasionally uses an electric shock to recharge a fellow PIKACHU that is in a weakened state.
HeartGold This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.
SoulSilver It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.

Location (In-Depth Details)
Game Location
Ruby Safari Zone; SouthWest & SouthEast
Sapphire Safari Zone; SouthWest & SouthEast
Emerald Safari Zone; SouthWest & SouthEast
FireRed Viridian Forest & Power Plant
LeafGreen Viridian Forest & Power Plant
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
Diamond Trophy Garden Details
Pearl Trophy Garden Details
Platinum Trophy Garden Details
HeartGold Viridian Forest Details
SoulSilver Viridian Forest Details
PokéWalker Resort, Yellow Forest, Rally, Sightseeing Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
13Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
18Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
21Slam807520--
The foe is slammed with a long tail, vines, etc., to inflict damage.
26Thunderbolt951001510
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
29Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
34Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
37Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
42Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
45Thunder120701030
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Reversal??10015--Details
An all-out attack that becomes more powerful the less HP the user has.
Bide??--10--Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present??9015--Details
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Doubleslap158510--Details
The foe is slapped repeatedly, back and forth, two to five times in a row.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Charge----20--Details
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunderpunch751001510Details
The foe is punched with an electrified fist. It may leave the target with paralysis.
Tickle--10020--Details
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Flail - HGSS Only??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Charm--10020--
Lv. 1
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Sweet Kiss--7510--
Lv. 13
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Nasty Plot----20--
Lv. 18
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Volt Tackle1201001510
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.Gift after Completion of Battle Revolution
Surf9510015--
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.Gift after Completion of Battle Revolution
Capture In Yellow Forest
Fly909515--
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.Capture In Yellow Forest

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 35 55 30 50 40 90
Max Stats
Hindering Nature
Lv. 50 95 - 142 54 - 96 31 - 73 49 - 91 40 - 82 85 - 127
Lv. 100 180 - 274 103 - 188 58 - 143 94 - 179 76 - 161 166 - 251
Max Stats
Neutral Nature
Lv. 50 95 - 142 60 - 107 35 - 82 55 - 102 45 - 92 95 - 142
Lv. 100 180 - 274 115 - 209 65 - 159 105 - 199 85 - 179 185 - 279
Max Stats
Beneficial Nature
Lv. 50 95 - 142 66 - 117 38 - 90 60 - 112 49 - 101 104 - 156
Lv. 100 180 - 274 126 - 229 71 - 174 115 - 218 93 - 196 203 - 306

<--- #024
Arbok
#026
Raichu
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